super-duper-spoon/Source/Shooter
charnet3d e80a0cbf8c Section 13: Multiple Character Meshes - Lecture 249
* Added Revenant, a paragon character, with similar
retargeting and setup to Belica and TwinBlast.
* Fixed Physics asset for Clothes.
* There's still an issue where crouching makes
the character go a bit into the floor.
2024-02-18 08:45:28 +01:00
..
Ammo.cpp Section 12: Footsteps - Lecture 245 2024-02-06 01:53:59 +01:00
Ammo.h Section 10: Outline and Glow Effects - Lecture 168 2023-06-18 11:17:23 +01:00
AmmoType.h Section 7: Reloading - Lecture 106 2023-03-25 21:34:56 +00:00
Item.cpp Section 10: Outline and Glow Effects - Lecture 197 2024-01-12 08:21:38 +01:00
Item.h Section 12: Footsteps - Lecture 245 2024-02-06 01:53:59 +01:00
Shooter.Build.cs Section 12: Footsteps - Lecture 243 2024-02-04 11:24:45 +01:00
Shooter.cpp Project Setup - Course 2.11 2022-05-20 03:42:36 +00:00
Shooter.h Added some PhysicalMaterials 2024-02-02 14:27:46 +01:00
ShooterAnimInstance.cpp Section 13: Multiple Character Meshes - Lecture 246 2024-02-15 06:26:41 +01:00
ShooterAnimInstance.h Section 13: Multiple Character Meshes - Lecture 246 2024-02-15 06:26:41 +01:00
ShooterCharacter.cpp Section 13: Multiple Character Meshes - Lecture 249 2024-02-18 08:45:28 +01:00
ShooterCharacter.h Section 13: Multiple Character Meshes - Lecture 249 2024-02-18 08:45:28 +01:00
ShooterGameModeBase.cpp Project Setup - Course 2.11 2022-05-20 03:42:36 +00:00
ShooterGameModeBase.h Project Setup - Course 2.11 2022-05-20 03:42:36 +00:00
ShooterPlayerController.cpp Section 7: Reloading - Lecture 106 2023-03-25 21:34:56 +00:00
ShooterPlayerController.h Section 7: Reloading - Lecture 106 2023-03-25 21:34:56 +00:00
Weapon.cpp Section 11: Multiple Weapon Types - Lecture 229 2024-01-19 02:12:26 +01:00
Weapon.h Section 11: Multiple Weapon Types - Lecture 229 2024-01-19 02:12:26 +01:00
WeaponType.h Section 11: Multiple Weapon Types - Lecture 219 2024-01-16 22:07:51 +01:00