Added some PhysicalMaterials
Some ground assets in the scene Messed around with Sync Markers and Sync Groups
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5c46a596a6
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@ -74,3 +74,35 @@ ManualIPAddress=
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[CoreRedirects]
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+PropertyRedirects=(OldName="/Script/Shooter.ShooterAnimInstance.CurrentMovementOffsetYaw",NewName="/Script/Shooter.ShooterAnimInstance.LastMovementOffsetYaw")
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[/Script/Engine.PhysicsSettings]
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PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MinPhysicsDeltaTime=0.000000
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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bTickPhysicsAsync=False
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AsyncFixedTimeStepSize=0.033333
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Metal")
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+PhysicalSurfaces=(Type=SurfaceType2,Name="Stone")
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+PhysicalSurfaces=(Type=SurfaceType3,Name="Tile")
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+PhysicalSurfaces=(Type=SurfaceType4,Name="Grass")
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+PhysicalSurfaces=(Type=SurfaceType5,Name="Water")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
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MinDeltaVelocityForHitEvents=0.000000
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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Content/ParagonLtBelica/Characters/Heroes/Belica/Animations/Jog_Fwd_Start.uasset (Stored with Git LFS)
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@ -4,3 +4,8 @@
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#include "CoreMinimal.h"
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#define EPS_Metal EPhysicalSurface::SurfaceType1
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#define EPS_Stone EPhysicalSurface::SurfaceType2
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#define EPS_Tile EPhysicalSurface::SurfaceType3
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#define EPS_Grass EPhysicalSurface::SurfaceType4
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#define EPS_Water EPhysicalSurface::SurfaceType5
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