Section 12: Footsteps - Lecture 245
Turn hips while running backwards removed some files related to Rider and added to gitignore
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# Rider files
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.idea/
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global.json
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# Visual Studio 2015 user specific files
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.vs/
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@ -1,13 +0,0 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/contentModel.xml
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/projectSettingsUpdater.xml
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/modules.xml
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/.idea.Shooter.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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Shooter
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@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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@ -1,8 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -1 +0,0 @@
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Shooter
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@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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@ -1,8 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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||||
<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="RiderProjectSettingsUpdater">
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<option name="vcsConfiguration" value="2" />
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</component>
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</project>
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -1,221 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="AutoGeneratedRunConfigurationManager">
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<projectFile>Intermediate/ProjectFiles/Shooter.vcxproj</projectFile>
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<projectFile>Intermediate/ProjectFiles/UE5.vcxproj</projectFile>
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</component>
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||||
<component name="ChangeListManager">
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<list default="true" id="547cb3b8-1d7e-4022-b388-a96c7a33350a" name="Changes" comment="">
|
||||
<change afterPath="$PROJECT_DIR$/Content/_Game/Assets/Textures/Icons/ARAmmo.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Animations/Retargeted/AnimStarterPack/Reload_Rifle_Hip_Belica.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Animations/Retargeted/AnimStarterPack/Reload_SMG.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Rigs/IK_Belica.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Rigs/IK_UE4_Mannequin.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Rigs/RTG_UE4_Mannequin.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/Curves/ItemScaleCurve.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/Curves/ItemZCurve.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/HUD/AmmoCountBP.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/HUD/ShooterHUDOverlayBP.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/PlayerController/ShooterPlayerControllerBP.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/BelicaGuns.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/BelicaGuns_PhysicsAsset.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/BelicaGuns_Skeleton.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/Belica_Guns_Physics.uasset" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/Transparent.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Source/Shooter/ShooterPlayerController.cpp" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Source/Shooter/ShooterPlayerController.h" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.Shooter/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Shooter/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultEditor.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultEditor.ini" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Config/DefaultEngine.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultEngine.ini" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Config/DefaultInput.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultInput.ini" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica.uasset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica_Skeleton.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica_Skeleton.uasset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Skins/Biohazard/Meshes/Belica_Biohazard.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Skins/Biohazard/Meshes/Belica_Biohazard.uasset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Content/_Game/Character/Animations/HipFireMontage.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/Character/Animations/HipFireMontage.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/_Game/Character/ShooterCharacterBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/Character/ShooterCharacterBP.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/_Game/GameMode/ShooterGameModeBaseBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/GameMode/ShooterGameModeBaseBP.uasset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Content/_Game/HUD/PickupWidgetBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/HUD/PickupWidgetBP.uasset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Content/_Game/Weapons/BaseWeapon/BaseWeaponBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/Weapons/BaseWeapon/BaseWeaponBP.uasset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/Belica_Guns.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/Belica_Guns.uasset" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Shooter.uproject" beforeDir="false" afterPath="$PROJECT_DIR$/Shooter.uproject" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Source/Shooter/Item.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/Item.cpp" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Source/Shooter/Item.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/Item.h" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Source/Shooter/ShooterCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/ShooterCharacter.cpp" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Source/Shooter/ShooterCharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/ShooterCharacter.h" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Source/Shooter/Weapon.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/Weapon.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/Shooter/Weapon.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/Weapon.h" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Source/ShooterEditor.Target.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/ShooterEditor.Target.cs" afterDir="false" />
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||||
</list>
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||||
<option name="SHOW_DIALOG" value="false" />
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||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
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||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="MarkdownSettingsMigration">
|
||||
<option name="stateVersion" value="1" />
|
||||
</component>
|
||||
<component name="ProjectId" id="29LgiXkm4QZf4JCBsDms4ebqN2R" />
|
||||
<component name="ProjectViewState">
|
||||
<option name="hideEmptyMiddlePackages" value="true" />
|
||||
<option name="showLibraryContents" value="true" />
|
||||
</component>
|
||||
<component name="PropertiesComponent">{
|
||||
"keyToString": {
|
||||
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"WebServerToolWindowFactoryState": "false",
|
||||
"nodejs_package_manager_path": "npm",
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||||
"settings.editor.selected.configurable": "terminal",
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||||
"vue.rearranger.settings.migration": "true"
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||||
},
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||||
"keyToStringList": {
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||||
"rider.external.source.directories": [
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||||
"C:\\Users\\Charnet3D\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache",
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||||
"C:\\Users\\Charnet3D\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache",
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||||
"C:\\Users\\Charnet3D\\AppData\\Local\\Symbols\\src"
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||||
]
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||||
}
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||||
}</component>
|
||||
<component name="RunManager" selected="C++ Project.Shooter">
|
||||
<configuration name="Shooter" type="CppProject" factoryName="C++ Project">
|
||||
<configuration_1>
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||||
<option name="CONFIGURATION" value="DebugGame Editor" />
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||||
<option name="PLATFORM" value="Win64" />
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||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
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||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_1>
|
||||
<configuration_2>
|
||||
<option name="CONFIGURATION" value="Shipping" />
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||||
<option name="PLATFORM" value="Win64" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_2>
|
||||
<configuration_3>
|
||||
<option name="CONFIGURATION" value="DebugGame" />
|
||||
<option name="PLATFORM" value="Win64" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_3>
|
||||
<configuration_4>
|
||||
<option name="CONFIGURATION" value="Development Editor" />
|
||||
<option name="PLATFORM" value="Win64" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_4>
|
||||
<configuration_5>
|
||||
<option name="CONFIGURATION" value="Development" />
|
||||
<option name="PLATFORM" value="Win64" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_5>
|
||||
<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
<configuration name="UE5" type="CppProject" factoryName="C++ Project">
|
||||
<configuration_1>
|
||||
<option name="CONFIGURATION" value="DebugGame Editor" />
|
||||
<option name="PLATFORM" value="Win64" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_1>
|
||||
<configuration_2>
|
||||
<option name="CONFIGURATION" value="Shipping" />
|
||||
<option name="PLATFORM" value="Win64" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_2>
|
||||
<configuration_3>
|
||||
<option name="CONFIGURATION" value="DebugGame" />
|
||||
<option name="PLATFORM" value="Win64" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_3>
|
||||
<configuration_4>
|
||||
<option name="CONFIGURATION" value="Development Editor" />
|
||||
<option name="PLATFORM" value="Win64" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_4>
|
||||
<configuration_5>
|
||||
<option name="CONFIGURATION" value="Development" />
|
||||
<option name="PLATFORM" value="Win64" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
</configuration_5>
|
||||
<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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||||
<component name="TaskManager">
|
||||
<task active="true" id="Default" summary="Default task">
|
||||
<changelist id="547cb3b8-1d7e-4022-b388-a96c7a33350a" name="Changes" comment="" />
|
||||
<created>1652897910248</created>
|
||||
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|
||||
<option name="presentableId" value="Default" />
|
||||
<updated>1652897910248</updated>
|
||||
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|
||||
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|
||||
<workItem from="1675043424193" duration="712000" />
|
||||
<workItem from="1676316915168" duration="1276000" />
|
||||
<workItem from="1676420899877" duration="4395000" />
|
||||
<workItem from="1678747922157" duration="1688000" />
|
||||
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|
||||
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||||
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||||
<option name="version" value="3" />
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||||
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||||
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||||
<component name="VcsManagerConfiguration">
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||||
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||
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||||
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|
||||
<expand />
|
||||
<select />
|
||||
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|
||||
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|
BIN
Content/_Game/Character/Animations/Jog/JogBackBlendspace.uasset (Stored with Git LFS)
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Content/_Game/Character/Animations/Jog/JogBackBlendspace.uasset (Stored with Git LFS)
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Content/_Game/Character/Animations/Jog/JogBlendspace.uasset (Stored with Git LFS)
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Content/_Game/Character/Animations/Jog/JogBlendspace.uasset (Stored with Git LFS)
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Content/_Game/Character/Animations/Jog/Jog_Bwd_Circle_Left.uasset (Stored with Git LFS)
Normal file
BIN
Content/_Game/Character/Animations/Jog/Jog_Bwd_Circle_Left.uasset (Stored with Git LFS)
Normal file
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Content/_Game/Character/Animations/Jog/Jog_Bwd_Circle_Right.uasset (Stored with Git LFS)
Normal file
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Content/_Game/Character/Animations/Jog/Jog_Bwd_Circle_Right.uasset (Stored with Git LFS)
Normal file
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BIN
Content/_Game/Character/Animations/Jog/Jog_Fwd_Circle_Left.uasset (Stored with Git LFS)
Normal file
BIN
Content/_Game/Character/Animations/Jog/Jog_Fwd_Circle_Left.uasset (Stored with Git LFS)
Normal file
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BIN
Content/_Game/Character/Animations/Jog/Jog_Fwd_Circle_Right.uasset (Stored with Git LFS)
Normal file
BIN
Content/_Game/Character/Animations/Jog/Jog_Fwd_Circle_Right.uasset (Stored with Git LFS)
Normal file
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Binary file not shown.
BIN
Content/_Game/Character/Animations/Jog/Jog_Left_Circle_Left.uasset (Stored with Git LFS)
Normal file
BIN
Content/_Game/Character/Animations/Jog/Jog_Left_Circle_Left.uasset (Stored with Git LFS)
Normal file
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BIN
Content/_Game/Character/Animations/Jog/Jog_Left_Circle_Right.uasset (Stored with Git LFS)
Normal file
BIN
Content/_Game/Character/Animations/Jog/Jog_Left_Circle_Right.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/_Game/Character/Animations/Jog/Jog_Right_Circle_Left.uasset (Stored with Git LFS)
Normal file
BIN
Content/_Game/Character/Animations/Jog/Jog_Right_Circle_Left.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/_Game/Character/Animations/Jog/Jog_Right_Circle_Right.uasset (Stored with Git LFS)
Normal file
BIN
Content/_Game/Character/Animations/Jog/Jog_Right_Circle_Right.uasset (Stored with Git LFS)
Normal file
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BIN
Content/_Game/Character/ShooterAnimBP.uasset (Stored with Git LFS)
BIN
Content/_Game/Character/ShooterAnimBP.uasset (Stored with Git LFS)
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BIN
Content/_Game/Maps/DefaultMap.umap (Stored with Git LFS)
BIN
Content/_Game/Maps/DefaultMap.umap (Stored with Git LFS)
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|
@ -38,6 +38,7 @@ void AAmmo::SetItemProperties(EItemState State)
|
|||
{
|
||||
Super::SetItemProperties(State);
|
||||
|
||||
|
||||
switch (State)
|
||||
{
|
||||
case EItemState::EIS_Pickup:
|
||||
|
|
|
@ -158,6 +158,10 @@ private:
|
|||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item Properties", meta = (AllowPrivateAccess = true))
|
||||
int32 ItemCount;
|
||||
|
||||
/* Item rarity - determines number of stars in Pickup Widget */
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Rarity, meta = (AllowPrivateAccess = true))
|
||||
EItemRarity ItemRarity;
|
||||
|
||||
/** State of the Item */
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Item Properties", meta = (AllowPrivateAccess = true))
|
||||
EItemState ItemState;
|
||||
|
@ -271,10 +275,6 @@ private:
|
|||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Inventory, meta = (AllowPrivateAccess = true))
|
||||
bool bCharacterInventoryFull;
|
||||
|
||||
/* Item rarity - determines number of stars in Pickup Widget */
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Rarity, meta = (AllowPrivateAccess = true))
|
||||
EItemRarity ItemRarity;
|
||||
|
||||
/* Item rarity - determines number of stars in Pickup Widget */
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Rarity, meta = (AllowPrivateAccess = true))
|
||||
TArray<bool> ActiveStars;
|
||||
|
|
Loading…
Reference in New Issue