super-duper-spoon/Content/_Game/Character/Revenant/Crouch
charnet3d c274653122 Section 13: The Enemy Class - Lecture 250
* Added Paragon Grux as an enemy asset.
* Created a post process anim BP to animate his
loin cloth joints.
* Fixed some of Revenant crouch animations that
make his feet go through the floor.
* Fixed Revenant coat going through his right leg
at startup by doing a fast 5 degree leg rotation
and then back, which is unnoticeable.
* Fixed Revenant and TwinBlast coats going through
the ground by using a floor box attached to
Root bone in PhAT.
2024-02-20 11:09:19 +01:00
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CrouchBlendspace.uasset Section 13: Multiple Character Meshes - Lecture 249 2024-02-18 08:45:28 +01:00
Crouch_Idle_Rifle_Hip.uasset Section 13: The Enemy Class - Lecture 250 2024-02-20 11:09:19 +01:00
Crouch_Walk_Bwd_Rifle_Hip.uasset Section 13: The Enemy Class - Lecture 250 2024-02-20 11:09:19 +01:00
Crouch_Walk_Fwd_Rifle_Hip.uasset Section 13: The Enemy Class - Lecture 250 2024-02-20 11:09:19 +01:00
Crouch_Walk_Lt_Rifle_Hip.uasset Section 13: The Enemy Class - Lecture 250 2024-02-20 11:09:19 +01:00
Crouch_Walk_Rt_Rifle_Hip.uasset Section 13: The Enemy Class - Lecture 250 2024-02-20 11:09:19 +01:00
Crouch_to_Stand_Rifle_Hip.uasset Section 13: The Enemy Class - Lecture 250 2024-02-20 11:09:19 +01:00
Crouching_Turn_90_Left.uasset Section 13: Multiple Character Meshes - Lecture 249 2024-02-18 08:45:28 +01:00
Crouching_Turn_90_Right.uasset Section 13: Multiple Character Meshes - Lecture 249 2024-02-18 08:45:28 +01:00
Stand_to_Crouch_Rifle_Hip.uasset Section 13: The Enemy Class - Lecture 250 2024-02-20 11:09:19 +01:00