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charnet3d c274653122 Section 13: The Enemy Class - Lecture 250
* Added Paragon Grux as an enemy asset.
* Created a post process anim BP to animate his
loin cloth joints.
* Fixed some of Revenant crouch animations that
make his feet go through the floor.
* Fixed Revenant coat going through his right leg
at startup by doing a fast 5 degree leg rotation
and then back, which is unnoticeable.
* Fixed Revenant and TwinBlast coats going through
the ground by using a floor box attached to
Root bone in PhAT.
2024-02-20 11:09:19 +01:00
Config Added some PhysicalMaterials 2024-02-02 14:27:46 +01:00
Content Section 13: The Enemy Class - Lecture 250 2024-02-20 11:09:19 +01:00
Source Section 13: Multiple Character Meshes - Lecture 249 2024-02-18 08:45:28 +01:00
.editorconfig Section 10: Outline and Glow Effects - Lecture 182 2024-01-07 10:11:37 +01:00
.gitattributes Re-enable git LFS 2024-01-10 08:36:06 +01:00
.gitignore Test Access Token 2024-02-12 21:41:49 +01:00
.vsconfig UE 5.3.1 Upgrade 2023-10-23 00:47:13 +01:00
Shooter.sln.DotSettings.user Project Setup Finished (Section 2) 2022-05-20 05:46:58 +00:00
Shooter.uproject Section 10: Outline and Glow Effects - Lecture 182 2024-01-07 10:11:37 +01:00
shadertoolsconfig.json Section 10: Outline and Glow Effects - Lecture 182 2024-01-07 10:11:37 +01:00