mystic-flow/Source/Shooter/ShooterPlayerController.h

35 lines
953 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "ShooterPlayerController.generated.h"
class UUserWidget;
/**
*
*/
UCLASS()
class SHOOTER_API AShooterPlayerController : public APlayerController
{
GENERATED_BODY()
public:
AShooterPlayerController();
virtual void GameHasEnded(class AActor* EndGameFocus = nullptr, bool bIsWinner = false) override;
protected:
virtual void BeginPlay() override;
private:
/** Reference to the overall HUD Overlay Blueprint class */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Widgets, meta = (AllowPrivateAccess = "true"))
TSubclassOf<UUserWidget> HUDOverlayClass;
/** Variable to hold the HUD Overlay Widget after creating it */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Widgets, meta = (AllowPrivateAccess = "true"))
UUserWidget* HUDOverlay;
};