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charnet3d 08aff94716 Combat mechanics, Level design and an intro Cutscene
* Added a cinematic on level start that shows the way ahead
* The HUD and Player character are hidden and input disabled during
the cutscene. Then reenabled after.
* Various level design changes.
* Added a damage multiplier to weapon rarities
that's taken into account.
* Changed stun chance calculation to make it depend on
the damage inflicted and enemy health. To avoid constant stuns
with the SMG.
* Fixed input still working after player death.
* Explosive barrels now make other barrels explode in chain.
2025-01-16 03:23:38 +01:00
Config Initial commit 2025-01-15 00:05:39 +01:00
Content Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
Source Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
.editorconfig Initial commit 2025-01-15 00:05:39 +01:00
.gitattributes Initial commit 2025-01-15 00:05:39 +01:00
.gitignore Initial commit 2025-01-15 00:05:39 +01:00
LICENSE Initial commit 2025-01-14 23:44:24 +01:00
README.md Initial commit 2025-01-14 23:44:24 +01:00
mystic_flow.uproject Initial commit 2025-01-15 00:05:39 +01:00
shadertoolsconfig.json Initial commit 2025-01-15 00:05:39 +01:00

README.md

mystic-flow