mystic-flow/Source/Shooter
charnet3d 08aff94716 Combat mechanics, Level design and an intro Cutscene
* Added a cinematic on level start that shows the way ahead
* The HUD and Player character are hidden and input disabled during
the cutscene. Then reenabled after.
* Various level design changes.
* Added a damage multiplier to weapon rarities
that's taken into account.
* Changed stun chance calculation to make it depend on
the damage inflicted and enemy health. To avoid constant stuns
with the SMG.
* Fixed input still working after player death.
* Explosive barrels now make other barrels explode in chain.
2025-01-16 03:23:38 +01:00
..
Ammo.cpp Initial commit 2025-01-15 00:05:39 +01:00
Ammo.h Initial commit 2025-01-15 00:05:39 +01:00
AmmoType.h Initial commit 2025-01-15 00:05:39 +01:00
BulletHitInterface.cpp Initial commit 2025-01-15 00:05:39 +01:00
BulletHitInterface.h Initial commit 2025-01-15 00:05:39 +01:00
Enemy.cpp Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
Enemy.h Initial commit 2025-01-15 00:05:39 +01:00
EnemyController.cpp Initial commit 2025-01-15 00:05:39 +01:00
EnemyController.h Initial commit 2025-01-15 00:05:39 +01:00
Explosive.cpp Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
Explosive.h Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
GruxAnimInstance.cpp Initial commit 2025-01-15 00:05:39 +01:00
GruxAnimInstance.h Initial commit 2025-01-15 00:05:39 +01:00
Item.cpp Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
Item.h Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
Shooter.Build.cs Initial commit 2025-01-15 00:05:39 +01:00
Shooter.cpp Initial commit 2025-01-15 00:05:39 +01:00
Shooter.h Initial commit 2025-01-15 00:05:39 +01:00
ShooterAnimInstance.cpp Initial commit 2025-01-15 00:05:39 +01:00
ShooterAnimInstance.h Initial commit 2025-01-15 00:05:39 +01:00
ShooterCharacter.cpp Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
ShooterCharacter.h Initial commit 2025-01-15 00:05:39 +01:00
ShooterGameModeBase.cpp Initial commit 2025-01-15 00:05:39 +01:00
ShooterGameModeBase.h Initial commit 2025-01-15 00:05:39 +01:00
ShooterPlayerController.cpp Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
ShooterPlayerController.h Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
Weapon.cpp Initial commit 2025-01-15 00:05:39 +01:00
Weapon.h Initial commit 2025-01-15 00:05:39 +01:00
WeaponType.h Initial commit 2025-01-15 00:05:39 +01:00