46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Item.generated.h"
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class UBoxComponent;
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class UWidgetComponent;
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UCLASS()
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class SHOOTER_API AItem : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AItem();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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private:
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/* Skeletal mesh for the item */
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UPROPERTY(VisibleAnywhere, BlueprintReadonly, Category = "Item Properties", meta = (AllowPrivateAccess = true))
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USkeletalMeshComponent* ItemMesh;
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/* Line trace collides with box to show HUD widgets */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Item Properties", meta = (AllowPrivateAccess = true))
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UBoxComponent* CollisionBox;
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/* Popup widget for when the player looks at the item */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Item Properties", meta = (AllowPrivateAccess = true))
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UWidgetComponent* PickupWidget;
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public:
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};
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