// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Item.generated.h" class UBoxComponent; class UWidgetComponent; UCLASS() class SHOOTER_API AItem : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AItem(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; private: /* Skeletal mesh for the item */ UPROPERTY(VisibleAnywhere, BlueprintReadonly, Category = "Item Properties", meta = (AllowPrivateAccess = true)) USkeletalMeshComponent* ItemMesh; /* Line trace collides with box to show HUD widgets */ UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Item Properties", meta = (AllowPrivateAccess = true)) UBoxComponent* CollisionBox; /* Popup widget for when the player looks at the item */ UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Item Properties", meta = (AllowPrivateAccess = true)) UWidgetComponent* PickupWidget; public: };