Section 7: Reloading - Lecture 106

This commit is contained in:
charnet3d 2023-03-25 21:34:56 +00:00
parent ec9991e77c
commit 24477118ed
136 changed files with 1676 additions and 249 deletions

9
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@ -1 +1,2 @@
[/Script/AdvancedPreviewScene.SharedProfiles]

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@ -13,6 +13,33 @@ AppliedDefaultGraphicsPerformance=Maximum
[/Script/WindowsTargetPlatform.WindowsTargetSettings] [/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True r.GenerateMeshDistanceFields=True

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@ -66,6 +66,10 @@ bEnableMouseSmoothing=True
bEnableFOVScaling=True bEnableFOVScaling=True
bCaptureMouseOnLaunch=True bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False bEnableGestureRecognizer=False
@ -80,6 +84,10 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="FireButton",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger) +ActionMappings=(ActionName="FireButton",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
+ActionMappings=(ActionName="Aiming",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) +ActionMappings=(ActionName="Aiming",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
+ActionMappings=(ActionName="Aiming",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger) +ActionMappings=(ActionName="Aiming",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
+ActionMappings=(ActionName="Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
+ActionMappings=(ActionName="Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
@ -94,8 +102,8 @@ DoubleClickTime=0.200000
+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) +AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) +AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) +AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
DefaultPlayerInputClass=/Script/Engine.PlayerInput DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde -ConsoleKeys=Tilde
+ConsoleKeys=Tilde +ConsoleKeys=Tilde

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