Section 7: Reloading - Lecture 106
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# Auto detect text files and perform LF normalization
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# Auto detect text files and perform LF normalization
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* text=auto
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* text=auto
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*.blend filter=lfs diff=lfs merge=lfs -text
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#*.blend filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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#*.psd filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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#*.fbx filter=lfs diff=lfs merge=lfs -text
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# *.uasset filter=lfs diff=lfs merge=lfs -text
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# *.uasset filter=lfs diff=lfs merge=lfs -text
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# *.umap filter=lfs diff=lfs merge=lfs -text
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# *.umap filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/contentModel.xml
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/projectSettingsUpdater.xml
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/modules.xml
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/.idea.Shooter.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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Shooter
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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Shooter
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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</project>
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@ -1,37 +1,221 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="AutoGeneratedRunConfigurationManager">
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<projectFile>Intermediate/ProjectFiles/Shooter.vcxproj</projectFile>
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<projectFile>Intermediate/ProjectFiles/UE5.vcxproj</projectFile>
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="547cb3b8-1d7e-4022-b388-a96c7a33350a" name="Changes" comment="" />
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<list default="true" id="547cb3b8-1d7e-4022-b388-a96c7a33350a" name="Changes" comment="">
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<change afterPath="$PROJECT_DIR$/Content/_Game/Assets/Textures/Icons/ARAmmo.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Animations/Retargeted/AnimStarterPack/Reload_Rifle_Hip_Belica.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Animations/Retargeted/AnimStarterPack/Reload_SMG.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Rigs/IK_Belica.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Rigs/IK_UE4_Mannequin.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Character/Rigs/RTG_UE4_Mannequin.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Curves/ItemScaleCurve.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Curves/ItemZCurve.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/HUD/AmmoCountBP.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/HUD/ShooterHUDOverlayBP.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/PlayerController/ShooterPlayerControllerBP.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/BelicaGuns.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/BelicaGuns_PhysicsAsset.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/BelicaGuns_Skeleton.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/Belica_Guns_Physics.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/Transparent.uasset" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Source/Shooter/ShooterPlayerController.cpp" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Source/Shooter/ShooterPlayerController.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.Shooter/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Shooter/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultEditor.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultEditor.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultEngine.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultEngine.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultInput.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultInput.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica_Skeleton.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica_Skeleton.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Skins/Biohazard/Meshes/Belica_Biohazard.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/ParagonLtBelica/Characters/Heroes/Belica/Skins/Biohazard/Meshes/Belica_Biohazard.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/_Game/Character/Animations/HipFireMontage.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/Character/Animations/HipFireMontage.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/_Game/Character/ShooterCharacterBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/Character/ShooterCharacterBP.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/_Game/GameMode/ShooterGameModeBaseBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/GameMode/ShooterGameModeBaseBP.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/_Game/HUD/PickupWidgetBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/HUD/PickupWidgetBP.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/_Game/Weapons/BaseWeapon/BaseWeaponBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/Weapons/BaseWeapon/BaseWeaponBP.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/Belica_Guns.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/_Game/Weapons/Meshes/Belica_Guns.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Shooter.uproject" beforeDir="false" afterPath="$PROJECT_DIR$/Shooter.uproject" afterDir="false" />
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|
<change beforePath="$PROJECT_DIR$/Source/Shooter/Item.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/Item.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/Shooter/Item.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/Item.h" afterDir="false" />
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||||||
|
<change beforePath="$PROJECT_DIR$/Source/Shooter/ShooterCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/ShooterCharacter.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/Shooter/ShooterCharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/ShooterCharacter.h" afterDir="false" />
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||||||
|
<change beforePath="$PROJECT_DIR$/Source/Shooter/Weapon.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/Weapon.cpp" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Source/Shooter/Weapon.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/Shooter/Weapon.h" afterDir="false" />
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||||||
|
<change beforePath="$PROJECT_DIR$/Source/ShooterEditor.Target.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/ShooterEditor.Target.cs" afterDir="false" />
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||||||
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</list>
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||||||
<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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||||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
<option name="HIGHLIGHT_CONFLICTS" value="true" />
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||||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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||||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||||
</component>
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</component>
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||||||
|
<component name="MarkdownSettingsMigration">
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||||||
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<option name="stateVersion" value="1" />
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||||||
|
</component>
|
||||||
<component name="ProjectId" id="29LgiXkm4QZf4JCBsDms4ebqN2R" />
|
<component name="ProjectId" id="29LgiXkm4QZf4JCBsDms4ebqN2R" />
|
||||||
<component name="ProjectViewState">
|
<component name="ProjectViewState">
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||||||
<option name="hideEmptyMiddlePackages" value="true" />
|
<option name="hideEmptyMiddlePackages" value="true" />
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||||||
<option name="showLibraryContents" value="true" />
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<option name="showLibraryContents" value="true" />
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||||||
</component>
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</component>
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||||||
<component name="PropertiesComponent"><![CDATA[{
|
<component name="PropertiesComponent">{
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||||||
"keyToString": {
|
"keyToString": {
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||||||
"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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||||||
"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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||||||
"WebServerToolWindowFactoryState": "false"
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"WebServerToolWindowFactoryState": "false",
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||||||
|
"nodejs_package_manager_path": "npm",
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||||||
|
"settings.editor.selected.configurable": "terminal",
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||||||
|
"vue.rearranger.settings.migration": "true"
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||||||
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},
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||||||
|
"keyToStringList": {
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||||||
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"rider.external.source.directories": [
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||||||
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"C:\\Users\\Charnet3D\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache",
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||||||
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"C:\\Users\\Charnet3D\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache",
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||||||
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"C:\\Users\\Charnet3D\\AppData\\Local\\Symbols\\src"
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||||||
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]
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||||||
}
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}
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||||||
}]]></component>
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}</component>
|
||||||
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<component name="RunManager" selected="C++ Project.Shooter">
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||||||
|
<configuration name="Shooter" type="CppProject" factoryName="C++ Project">
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||||||
|
<configuration_1>
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||||||
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<option name="CONFIGURATION" value="DebugGame Editor" />
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||||||
|
<option name="PLATFORM" value="Win64" />
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||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
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||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
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||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
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</configuration_1>
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||||||
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<configuration_2>
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||||||
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<option name="CONFIGURATION" value="Shipping" />
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||||||
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<option name="PLATFORM" value="Win64" />
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||||||
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
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||||||
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<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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||||||
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<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
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||||||
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<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
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||||||
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<option name="PASS_PARENT_ENVS" value="1" />
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||||||
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
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</configuration_2>
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||||||
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<configuration_3>
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||||||
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<option name="CONFIGURATION" value="DebugGame" />
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||||||
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<option name="PLATFORM" value="Win64" />
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||||||
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
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||||||
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<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
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||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
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||||||
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
|
</configuration_3>
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||||||
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<configuration_4>
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||||||
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<option name="CONFIGURATION" value="Development Editor" />
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||||||
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<option name="PLATFORM" value="Win64" />
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||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
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||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
|
</configuration_4>
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||||||
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<configuration_5>
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||||||
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<option name="CONFIGURATION" value="Development" />
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||||||
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<option name="PLATFORM" value="Win64" />
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||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
|
||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
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||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
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||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
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||||||
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
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</configuration_5>
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||||||
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<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/Shooter.vcxproj" />
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||||||
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<method v="2">
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||||||
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<option name="Build" />
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</method>
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</configuration>
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||||||
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<configuration name="UE5" type="CppProject" factoryName="C++ Project">
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<configuration_1>
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||||||
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<option name="CONFIGURATION" value="DebugGame Editor" />
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||||||
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<option name="PLATFORM" value="Win64" />
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||||||
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
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||||||
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<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
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||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
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||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
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||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
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</configuration_1>
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||||||
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<configuration_2>
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||||||
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<option name="CONFIGURATION" value="Shipping" />
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||||||
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<option name="PLATFORM" value="Win64" />
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||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
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||||||
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<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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||||||
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<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
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||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
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||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
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||||||
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
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</configuration_2>
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||||||
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<configuration_3>
|
||||||
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<option name="CONFIGURATION" value="DebugGame" />
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||||||
|
<option name="PLATFORM" value="Win64" />
|
||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
|
</configuration_3>
|
||||||
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<configuration_4>
|
||||||
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<option name="CONFIGURATION" value="Development Editor" />
|
||||||
|
<option name="PLATFORM" value="Win64" />
|
||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
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</configuration_4>
|
||||||
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<configuration_5>
|
||||||
|
<option name="CONFIGURATION" value="Development" />
|
||||||
|
<option name="PLATFORM" value="Win64" />
|
||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||||
|
</configuration_5>
|
||||||
|
<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/UE5.vcxproj" />
|
||||||
|
<method v="2">
|
||||||
|
<option name="Build" />
|
||||||
|
</method>
|
||||||
|
</configuration>
|
||||||
|
</component>
|
||||||
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
||||||
<component name="TaskManager">
|
<component name="TaskManager">
|
||||||
<task active="true" id="Default" summary="Default task">
|
<task active="true" id="Default" summary="Default task">
|
||||||
|
<changelist id="547cb3b8-1d7e-4022-b388-a96c7a33350a" name="Changes" comment="" />
|
||||||
<created>1652897910248</created>
|
<created>1652897910248</created>
|
||||||
<option name="number" value="Default" />
|
<option name="number" value="Default" />
|
||||||
<option name="presentableId" value="Default" />
|
<option name="presentableId" value="Default" />
|
||||||
<updated>1652897910248</updated>
|
<updated>1652897910248</updated>
|
||||||
<workItem from="1652897913252" duration="1000" />
|
<workItem from="1652897913252" duration="1000" />
|
||||||
|
<workItem from="1675031500779" duration="3869000" />
|
||||||
|
<workItem from="1675043424193" duration="712000" />
|
||||||
|
<workItem from="1676316915168" duration="1276000" />
|
||||||
|
<workItem from="1676420899877" duration="4395000" />
|
||||||
|
<workItem from="1678747922157" duration="1688000" />
|
||||||
</task>
|
</task>
|
||||||
<servers />
|
<servers />
|
||||||
</component>
|
</component>
|
||||||
|
<component name="TypeScriptGeneratedFilesManager">
|
||||||
|
<option name="version" value="3" />
|
||||||
|
</component>
|
||||||
<component name="UnityUnitTestConfiguration" currentTestLauncher="NUnit" />
|
<component name="UnityUnitTestConfiguration" currentTestLauncher="NUnit" />
|
||||||
<component name="VcsManagerConfiguration">
|
<component name="VcsManagerConfiguration">
|
||||||
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||||
</component>
|
</component>
|
||||||
|
<component name="XSLT-Support.FileAssociations.UIState">
|
||||||
|
<expand />
|
||||||
|
<select />
|
||||||
|
</component>
|
||||||
</project>
|
</project>
|
|
@ -0,0 +1,12 @@
|
||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||||
|
"Microsoft.VisualStudio.Component.Windows10SDK",
|
||||||
|
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||||
|
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||||
|
"Microsoft.VisualStudio.Workload.NativeGame",
|
||||||
|
"Microsoft.VisualStudio.Workload.Universal"
|
||||||
|
]
|
||||||
|
}
|
|
@ -1 +1,2 @@
|
||||||
|
[/Script/AdvancedPreviewScene.SharedProfiles]
|
||||||
|
|
||||||
|
|
|
@ -13,6 +13,33 @@ AppliedDefaultGraphicsPerformance=Maximum
|
||||||
|
|
||||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
Compiler=Default
|
||||||
|
AudioSampleRate=48000
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=1
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=4
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
|
||||||
[/Script/Engine.RendererSettings]
|
[/Script/Engine.RendererSettings]
|
||||||
r.GenerateMeshDistanceFields=True
|
r.GenerateMeshDistanceFields=True
|
||||||
|
|
|
@ -66,6 +66,10 @@ bEnableMouseSmoothing=True
|
||||||
bEnableFOVScaling=True
|
bEnableFOVScaling=True
|
||||||
bCaptureMouseOnLaunch=True
|
bCaptureMouseOnLaunch=True
|
||||||
bEnableLegacyInputScales=True
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bEnableDynamicComponentInputBinding=True
|
||||||
bAlwaysShowTouchInterface=False
|
bAlwaysShowTouchInterface=False
|
||||||
bShowConsoleOnFourFingerTap=True
|
bShowConsoleOnFourFingerTap=True
|
||||||
bEnableGestureRecognizer=False
|
bEnableGestureRecognizer=False
|
||||||
|
@ -80,6 +84,10 @@ DoubleClickTime=0.200000
|
||||||
+ActionMappings=(ActionName="FireButton",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
|
+ActionMappings=(ActionName="FireButton",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
|
||||||
+ActionMappings=(ActionName="Aiming",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
+ActionMappings=(ActionName="Aiming",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
||||||
+ActionMappings=(ActionName="Aiming",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
|
+ActionMappings=(ActionName="Aiming",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
|
||||||
|
+ActionMappings=(ActionName="Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
|
||||||
|
+ActionMappings=(ActionName="Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
|
||||||
|
+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
||||||
|
+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
|
||||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
|
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
|
||||||
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
|
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
|
||||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
|
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
|
||||||
|
@ -94,8 +102,8 @@ DoubleClickTime=0.200000
|
||||||
+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
|
+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
|
||||||
+AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
|
+AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
|
||||||
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
|
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
|
||||||
DefaultPlayerInputClass=/Script/Engine.PlayerInput
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
DefaultInputComponentClass=/Script/Engine.InputComponent
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
-ConsoleKeys=Tilde
|
-ConsoleKeys=Tilde
|
||||||
+ConsoleKeys=Tilde
|
+ConsoleKeys=Tilde
|
||||||
|
|
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Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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BIN
Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset (Stored with Git LFS)
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BIN
Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset (Stored with Git LFS)
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BIN
Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset (Stored with Git LFS)
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BIN
Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset (Stored with Git LFS)
Normal file
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Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset (Stored with Git LFS)
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BIN
Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset (Stored with Git LFS)
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BIN
Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset (Stored with Git LFS)
Normal file
BIN
Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset (Stored with Git LFS)
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Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica.uasset (Stored with Git LFS)
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Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica.uasset (Stored with Git LFS)
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BIN
Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica_Skeleton.uasset (Stored with Git LFS)
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Content/ParagonLtBelica/Characters/Heroes/Belica/Meshes/Belica_Skeleton.uasset (Stored with Git LFS)
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Loading…
Reference in New Issue