From 24477118edbc7e11a1d30eaccc83ee56658840e8 Mon Sep 17 00:00:00 2001 From: charnet3d Date: Sat, 25 Mar 2023 21:34:56 +0000 Subject: [PATCH] Section 7: Reloading - Lecture 106 --- .gitattributes | 9 +- .idea/.idea.Shooter.dir/.idea/.gitignore | 13 + .idea/.idea.Shooter.dir/.idea/.name | 1 + .idea/.idea.Shooter.dir/.idea/encodings.xml | 4 + .idea/.idea.Shooter.dir/.idea/indexLayout.xml | 8 + .idea/.idea.Shooter.dir/.idea/vcs.xml | 6 + .idea/.idea.Shooter/.idea/.name | 1 + .idea/.idea.Shooter/.idea/vcs.xml | 6 + .idea/.idea.Shooter/.idea/workspace.xml | 198 +++++- .vsconfig | 12 + Config/DefaultEditor.ini | 1 + Config/DefaultEngine.ini | 27 + Config/DefaultInput.ini | 12 +- Content/AnimStarterPack/Aim_Space_Hip.uasset | 3 + .../Aim_Space_Ironsights.uasset | 3 + Content/AnimStarterPack/BS_CrouchWalk.uasset | 3 + Content/AnimStarterPack/BS_Jog.uasset | 3 + .../Crouch_Idle_Rifle_Hip.uasset | 3 + .../Crouch_Idle_Rifle_Ironsights.uasset | 3 + .../Crouch_Walk_Bwd_Rifle_Hip.uasset | 3 + .../Crouch_Walk_Bwd_Rifle_Ironsights.uasset | 3 + .../Crouch_Walk_Fwd_Rifle_Hip.uasset | 3 + .../Crouch_Walk_Fwd_Rifle_Ironsights.uasset | 3 + .../Crouch_Walk_Lt_Rifle_Hip.uasset | 3 + .../Crouch_Walk_Lt_Rifle_Ironsights.uasset | 3 + .../Crouch_Walk_Rt_Rifle_Hip.uasset | 3 + .../Crouch_Walk_Rt_Rifle_Ironsights.uasset | 3 + .../Crouch_to_Stand_Rifle_Hip.uasset | 3 + .../Crouch_to_Stand_Rifle_Ironsights.uasset | 3 + Content/AnimStarterPack/Death_1.uasset | 3 + Content/AnimStarterPack/Death_2.uasset | 3 + Content/AnimStarterPack/Death_3.uasset | 3 + .../AnimStarterPack/Death_Ironsights_1.uasset | 3 + .../AnimStarterPack/Death_Ironsights_2.uasset | 3 + .../Equip_Pistol_Standing.uasset | 3 + .../Equip_Rifle_Standing.uasset | 3 + Content/AnimStarterPack/Fire_Rifle_Hip.uasset | 3 + .../Fire_Rifle_Ironsights.uasset | 3 + .../AnimStarterPack/Fire_Shotgun_Hip.uasset | 3 + .../Fire_Shotgun_Ironsights.uasset | 3 + Content/AnimStarterPack/Hit_React_1.uasset | 3 + Content/AnimStarterPack/Hit_React_2.uasset | 3 + Content/AnimStarterPack/Hit_React_3.uasset | 3 + Content/AnimStarterPack/Hit_React_4.uasset | 3 + Content/AnimStarterPack/Idle_Pistol.uasset | 3 + Content/AnimStarterPack/Idle_Rifle_Hip.uasset | 3 + .../Idle_Rifle_Hip_Break1.uasset | 3 + .../Idle_Rifle_Hip_Break2.uasset | 3 + .../Idle_Rifle_Ironsights.uasset | 3 + Content/AnimStarterPack/Jog_Bwd_Rifle.uasset | 3 + Content/AnimStarterPack/Jog_Fwd_Rifle.uasset | 3 + Content/AnimStarterPack/Jog_Lt_Rifle.uasset | 3 + Content/AnimStarterPack/Jog_Rt_Rifle.uasset | 3 + Content/AnimStarterPack/Jump_From_Jog.uasset | 3 + .../AnimStarterPack/Jump_From_Stand.uasset | 3 + .../Jump_From_Stand_Ironsights.uasset | 3 + Content/AnimStarterPack/Prone_Death_1.uasset | 3 + Content/AnimStarterPack/Prone_Death_2.uasset | 3 + Content/AnimStarterPack/Prone_Fire_1.uasset | 3 + Content/AnimStarterPack/Prone_Fire_2.uasset | 3 + Content/AnimStarterPack/Prone_Idle.uasset | 3 + .../AnimStarterPack/Prone_Reload_Rifle.uasset | 3 + .../Prone_Reload_Shotgun.uasset | 3 + Content/AnimStarterPack/Prone_To_Stand.uasset | 3 + Content/AnimStarterPack/Reload_Pistol.uasset | 3 + .../AnimStarterPack/Reload_Rifle_Hip.uasset | 3 + .../Reload_Rifle_Ironsights.uasset | 3 + .../AnimStarterPack/Reload_Shotgun_Hip.uasset | 3 + .../Reload_Shotgun_Ironsights.uasset | 3 + Content/AnimStarterPack/Showcase.umap | 3 + .../AnimStarterPack/Sprint_Fwd_Rifle.uasset | 3 + Content/AnimStarterPack/Stand_To_Prone.uasset | 3 + .../Stand_to_Crouch_Rifle_Hip.uasset | 3 + .../Stand_to_Crouch_Rifle_Ironsights.uasset | 3 + .../UE4ASP_HeroTPP_AnimBlueprint.uasset | 3 + .../Materials/M_UE4Man_Body.uasset | 3 + .../Materials/M_UE4Man_ChestLogo.uasset | 3 + .../ML_GlossyBlack_Latex_UE4.uasset | 3 + .../ML_Plastic_Shiny_Beige.uasset | 3 + .../ML_Plastic_Shiny_Beige_LOGO.uasset | 3 + .../MaterialLayers/ML_SoftMetal_UE4.uasset | 3 + .../MaterialLayers/T_ML_Aluminum01.uasset | 3 + .../MaterialLayers/T_ML_Aluminum01_N.uasset | 3 + .../T_ML_Rubber_Blue_01_D.uasset | 3 + .../T_ML_Rubber_Blue_01_N.uasset | 3 + .../UE4_Mannequin/Mesh/SK_Mannequin.uasset | 3 + .../Mesh/SK_Mannequin_PhysicsAsset.uasset | 3 + .../Mesh/UE4_Mannequin_Skeleton.uasset | 3 + .../Textures/UE4Man_Logo_N.uasset | 3 + .../Textures/UE4_LOGO_CARD.uasset | 3 + .../Textures/UE4_Mannequin_MAT_MASKA.uasset | 3 + .../Textures/UE4_Mannequin__normals.uasset | 3 + .../UE4_Mannequin_occlusion_Mobile.uasset | 3 + .../AnimStarterPack/Ue4ASP_Character.uasset | 3 + .../Walk_Bwd_Rifle_Ironsights.uasset | 3 + .../Walk_Fwd_Rifle_Ironsights.uasset | 3 + .../Walk_Lt_Rifle_Ironsights.uasset | 3 + .../Walk_Rt_Rifle_Ironsights.uasset | 3 + .../Heroes/Belica/Meshes/Belica.uasset | 4 +- .../Belica/Meshes/Belica_Skeleton.uasset | 4 +- .../Biohazard/Meshes/Belica_Biohazard.uasset | 4 +- .../_Game/Assets/Textures/Icons/ARAmmo.uasset | 3 + .../Animations/HipFireMontage.uasset | 4 +- .../Character/Animations/ReloadMontage.uasset | 3 + .../Reload_Rifle_Hip_Belica.uasset | 3 + .../AnimStarterPack/Reload_SMG.uasset | 3 + Content/_Game/Character/Rigs/IK_Belica.uasset | 3 + .../Character/Rigs/IK_UE4_Mannequin.uasset | 3 + .../Character/Rigs/RTG_UE4_Mannequin.uasset | 3 + Content/_Game/Character/ShooterAnimBP.uasset | 4 +- .../_Game/Character/ShooterCharacterBP.uasset | 4 +- Content/_Game/Curves/ItemScaleCurve.uasset | 3 + Content/_Game/Curves/ItemZCurve.uasset | 3 + .../GameMode/ShooterGameModeBaseBP.uasset | 4 +- Content/_Game/HUD/AmmoCountBP.uasset | 3 + Content/_Game/HUD/PickupWidgetBP.uasset | 4 +- Content/_Game/HUD/ShooterHUDOverlayBP.uasset | 3 + .../ShooterPlayerControllerBP.uasset | 3 + .../Weapons/BaseWeapon/BaseWeaponBP.uasset | 4 +- .../_Game/Weapons/Meshes/BelicaGuns.uasset | 3 + .../Meshes/BelicaGuns_PhysicsAsset.uasset | 3 + .../Weapons/Meshes/BelicaGuns_Skeleton.uasset | 3 + .../_Game/Weapons/Meshes/Belica_Guns.uasset | 4 +- .../Weapons/Meshes/Belica_Guns_Physics.uasset | 3 + .../_Game/Weapons/Meshes/Transparent.uasset | 3 + Shooter.uproject | 22 +- Source/Shooter/AmmoType.h | 10 + Source/Shooter/Item.cpp | 241 ++++++- Source/Shooter/Item.h | 109 ++++ Source/Shooter/ShooterCharacter.cpp | 607 ++++++++++++------ Source/Shooter/ShooterCharacter.h | 103 ++- Source/Shooter/ShooterPlayerController.cpp | 27 + Source/Shooter/ShooterPlayerController.h | 33 + Source/Shooter/Weapon.cpp | 66 ++ Source/Shooter/Weapon.h | 60 ++ Source/ShooterEditor.Target.cs | 3 +- 136 files changed, 1676 insertions(+), 249 deletions(-) create mode 100644 .idea/.idea.Shooter.dir/.idea/.gitignore create mode 100644 .idea/.idea.Shooter.dir/.idea/.name create mode 100644 .idea/.idea.Shooter.dir/.idea/encodings.xml create mode 100644 .idea/.idea.Shooter.dir/.idea/indexLayout.xml create mode 100644 .idea/.idea.Shooter.dir/.idea/vcs.xml create mode 100644 .idea/.idea.Shooter/.idea/.name create mode 100644 .idea/.idea.Shooter/.idea/vcs.xml create mode 100644 .vsconfig create mode 100644 Content/AnimStarterPack/Aim_Space_Hip.uasset create mode 100644 Content/AnimStarterPack/Aim_Space_Ironsights.uasset create mode 100644 Content/AnimStarterPack/BS_CrouchWalk.uasset create mode 100644 Content/AnimStarterPack/BS_Jog.uasset create mode 100644 Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Death_1.uasset create mode 100644 Content/AnimStarterPack/Death_2.uasset create mode 100644 Content/AnimStarterPack/Death_3.uasset create mode 100644 Content/AnimStarterPack/Death_Ironsights_1.uasset create mode 100644 Content/AnimStarterPack/Death_Ironsights_2.uasset create mode 100644 Content/AnimStarterPack/Equip_Pistol_Standing.uasset create mode 100644 Content/AnimStarterPack/Equip_Rifle_Standing.uasset create mode 100644 Content/AnimStarterPack/Fire_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Fire_Shotgun_Hip.uasset create mode 100644 Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Hit_React_1.uasset create mode 100644 Content/AnimStarterPack/Hit_React_2.uasset create mode 100644 Content/AnimStarterPack/Hit_React_3.uasset create mode 100644 Content/AnimStarterPack/Hit_React_4.uasset create mode 100644 Content/AnimStarterPack/Idle_Pistol.uasset create mode 100644 Content/AnimStarterPack/Idle_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset create mode 100644 Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset create mode 100644 Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Jog_Bwd_Rifle.uasset create mode 100644 Content/AnimStarterPack/Jog_Fwd_Rifle.uasset create mode 100644 Content/AnimStarterPack/Jog_Lt_Rifle.uasset create mode 100644 Content/AnimStarterPack/Jog_Rt_Rifle.uasset create mode 100644 Content/AnimStarterPack/Jump_From_Jog.uasset create mode 100644 Content/AnimStarterPack/Jump_From_Stand.uasset create mode 100644 Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Prone_Death_1.uasset create mode 100644 Content/AnimStarterPack/Prone_Death_2.uasset create mode 100644 Content/AnimStarterPack/Prone_Fire_1.uasset create mode 100644 Content/AnimStarterPack/Prone_Fire_2.uasset create mode 100644 Content/AnimStarterPack/Prone_Idle.uasset create mode 100644 Content/AnimStarterPack/Prone_Reload_Rifle.uasset create mode 100644 Content/AnimStarterPack/Prone_Reload_Shotgun.uasset create mode 100644 Content/AnimStarterPack/Prone_To_Stand.uasset create mode 100644 Content/AnimStarterPack/Reload_Pistol.uasset create mode 100644 Content/AnimStarterPack/Reload_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Reload_Shotgun_Hip.uasset create mode 100644 Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Showcase.umap create mode 100644 Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset create mode 100644 Content/AnimStarterPack/Stand_To_Prone.uasset create mode 100644 Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset create mode 100644 Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset create mode 100644 Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset create mode 100644 Content/AnimStarterPack/Ue4ASP_Character.uasset create mode 100644 Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset create mode 100644 Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset create mode 100644 Content/_Game/Assets/Textures/Icons/ARAmmo.uasset create mode 100644 Content/_Game/Character/Animations/ReloadMontage.uasset create mode 100644 Content/_Game/Character/Animations/Retargeted/AnimStarterPack/Reload_Rifle_Hip_Belica.uasset create mode 100644 Content/_Game/Character/Animations/Retargeted/AnimStarterPack/Reload_SMG.uasset create mode 100644 Content/_Game/Character/Rigs/IK_Belica.uasset create mode 100644 Content/_Game/Character/Rigs/IK_UE4_Mannequin.uasset create mode 100644 Content/_Game/Character/Rigs/RTG_UE4_Mannequin.uasset create mode 100644 Content/_Game/Curves/ItemScaleCurve.uasset create mode 100644 Content/_Game/Curves/ItemZCurve.uasset create mode 100644 Content/_Game/HUD/AmmoCountBP.uasset create mode 100644 Content/_Game/HUD/ShooterHUDOverlayBP.uasset create mode 100644 Content/_Game/PlayerController/ShooterPlayerControllerBP.uasset create mode 100644 Content/_Game/Weapons/Meshes/BelicaGuns.uasset create mode 100644 Content/_Game/Weapons/Meshes/BelicaGuns_PhysicsAsset.uasset create mode 100644 Content/_Game/Weapons/Meshes/BelicaGuns_Skeleton.uasset create mode 100644 Content/_Game/Weapons/Meshes/Belica_Guns_Physics.uasset create mode 100644 Content/_Game/Weapons/Meshes/Transparent.uasset create mode 100644 Source/Shooter/AmmoType.h create mode 100644 Source/Shooter/ShooterPlayerController.cpp create mode 100644 Source/Shooter/ShooterPlayerController.h diff --git a/.gitattributes b/.gitattributes index 33f22019..f5a60e64 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,9 +1,12 @@ # Auto detect text files and perform LF normalization * text=auto -*.blend filter=lfs diff=lfs merge=lfs -text -*.psd filter=lfs diff=lfs merge=lfs -text -*.fbx filter=lfs diff=lfs merge=lfs -text +#*.blend filter=lfs diff=lfs merge=lfs -text +#*.psd filter=lfs diff=lfs merge=lfs -text +#*.fbx filter=lfs diff=lfs merge=lfs -text # *.uasset filter=lfs diff=lfs merge=lfs -text # *.umap filter=lfs diff=lfs merge=lfs -text *.umap filter=lfs diff=lfs merge=lfs -text *.uasset filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text diff --git a/.idea/.idea.Shooter.dir/.idea/.gitignore b/.idea/.idea.Shooter.dir/.idea/.gitignore new file mode 100644 index 00000000..21750f4f --- /dev/null +++ b/.idea/.idea.Shooter.dir/.idea/.gitignore @@ -0,0 +1,13 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Rider ignored files +/contentModel.xml +/projectSettingsUpdater.xml +/modules.xml +/.idea.Shooter.iml +# Editor-based HTTP Client requests +/httpRequests/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/.idea/.idea.Shooter.dir/.idea/.name b/.idea/.idea.Shooter.dir/.idea/.name new file mode 100644 index 00000000..71906fc2 --- /dev/null +++ b/.idea/.idea.Shooter.dir/.idea/.name @@ -0,0 +1 @@ +Shooter \ No newline at end of file diff --git a/.idea/.idea.Shooter.dir/.idea/encodings.xml b/.idea/.idea.Shooter.dir/.idea/encodings.xml new file mode 100644 index 00000000..df87cf95 --- /dev/null +++ b/.idea/.idea.Shooter.dir/.idea/encodings.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/.idea/.idea.Shooter.dir/.idea/indexLayout.xml b/.idea/.idea.Shooter.dir/.idea/indexLayout.xml new file mode 100644 index 00000000..7b08163c --- /dev/null +++ b/.idea/.idea.Shooter.dir/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.Shooter.dir/.idea/vcs.xml b/.idea/.idea.Shooter.dir/.idea/vcs.xml new file mode 100644 index 00000000..35eb1ddf --- /dev/null +++ b/.idea/.idea.Shooter.dir/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/.idea/.idea.Shooter/.idea/.name b/.idea/.idea.Shooter/.idea/.name new file mode 100644 index 00000000..71906fc2 --- /dev/null +++ b/.idea/.idea.Shooter/.idea/.name @@ -0,0 +1 @@ +Shooter \ No newline at end of file diff --git a/.idea/.idea.Shooter/.idea/vcs.xml b/.idea/.idea.Shooter/.idea/vcs.xml new file mode 100644 index 00000000..35eb1ddf --- /dev/null +++ b/.idea/.idea.Shooter/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/.idea/.idea.Shooter/.idea/workspace.xml b/.idea/.idea.Shooter/.idea/workspace.xml index b8eeb5bd..5b48c7f8 100644 --- a/.idea/.idea.Shooter/.idea/workspace.xml +++ b/.idea/.idea.Shooter/.idea/workspace.xml @@ -1,37 +1,221 @@ + + Intermediate/ProjectFiles/Shooter.vcxproj + Intermediate/ProjectFiles/UE5.vcxproj + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - { + "keyToString": { + "RunOnceActivity.OpenProjectViewOnStart": "true", + "RunOnceActivity.ShowReadmeOnStart": "true", + "WebServerToolWindowFactoryState": "false", + "nodejs_package_manager_path": "npm", + "settings.editor.selected.configurable": "terminal", + "vue.rearranger.settings.migration": "true" + }, + "keyToStringList": { + "rider.external.source.directories": [ + "C:\\Users\\Charnet3D\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache", + "C:\\Users\\Charnet3D\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache", + "C:\\Users\\Charnet3D\\AppData\\Local\\Symbols\\src" + ] } -}]]> +} + + + + + + + + + + + + + + + + + + + + + + + + + + + 1652897910248 + + + + +