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#pragma once
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UENUM(BlueprintType)
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enum class EWeaponType : uint8
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{
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EWT_SubmachineGun UMETA(DisplayName = "SubmachineGun"),
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EWT_AssaultRifle UMETA(DisplayName = "AssaultRifle"),
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EWT_Pistol UMETA(DisplayName = "Pistol"),
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EWT_MAX UMETA(DisplayName = "DefaultMax"),
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}; |