#pragma once UENUM(BlueprintType) enum class EWeaponType : uint8 { EWT_SubmachineGun UMETA(DisplayName = "SubmachineGun"), EWT_AssaultRifle UMETA(DisplayName = "AssaultRifle"), EWT_Pistol UMETA(DisplayName = "Pistol"), EWT_MAX UMETA(DisplayName = "DefaultMax"), };