* Added a cinematic on level start that shows the way ahead * The HUD and Player character are hidden and input disabled during the cutscene. Then reenabled after. * Various level design changes. * Added a damage multiplier to weapon rarities that's taken into account. * Changed stun chance calculation to make it depend on the damage inflicted and enemy health. To avoid constant stuns with the SMG. * Fixed input still working after player death. * Explosive barrels now make other barrels explode in chain. |
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Animations | ||
Materials | ||
Meshes | ||
Skins | ||
Textures | ||
AnimationTestMap.umap | ||
LtBelicaPlayerCharacter.uasset | ||
LtBelica_AnimBlueprint.uasset |