mystic-flow/Content/ParagonKhaimera/Characters/Heroes/Khaimera
charnet3d 08aff94716 Combat mechanics, Level design and an intro Cutscene
* Added a cinematic on level start that shows the way ahead
* The HUD and Player character are hidden and input disabled during
the cutscene. Then reenabled after.
* Various level design changes.
* Added a damage multiplier to weapon rarities
that's taken into account.
* Changed stun chance calculation to make it depend on
the damage inflicted and enemy health. To avoid constant stuns
with the SMG.
* Fixed input still working after player death.
* Explosive barrels now make other barrels explode in chain.
2025-01-16 03:23:38 +01:00
..
Abilities/Ultimate/FX Initial commit 2025-01-15 00:05:39 +01:00
Animations Initial commit 2025-01-15 00:05:39 +01:00
Materials Initial commit 2025-01-15 00:05:39 +01:00
Meshes Initial commit 2025-01-15 00:05:39 +01:00
Skins Initial commit 2025-01-15 00:05:39 +01:00
Sounds Initial commit 2025-01-15 00:05:39 +01:00
Textures Initial commit 2025-01-15 00:05:39 +01:00
AnimationTestMap.umap Initial commit 2025-01-15 00:05:39 +01:00
KhaimeraPlayerCharacter.uasset Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
Khaimera_AnimBlueprint.uasset Initial commit 2025-01-15 00:05:39 +01:00