* Added a cinematic on level start that shows the way ahead * The HUD and Player character are hidden and input disabled during the cutscene. Then reenabled after. * Various level design changes. * Added a damage multiplier to weapon rarities that's taken into account. * Changed stun chance calculation to make it depend on the damage inflicted and enemy health. To avoid constant stuns with the SMG. * Fixed input still working after player death. * Explosive barrels now make other barrels explode in chain. |
||
---|---|---|
.. | ||
Folliage | ||
Maps | ||
Materials | ||
Meshes | ||
Particles | ||
Sequences | ||
Textures |