mystic-flow/Source/Shooter/GruxAnimInstance.cpp

20 lines
377 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "GruxAnimInstance.h"
#include "Enemy.h"
void UGruxAnimInstance::UpdateAnimationProperties(float DeltaTime)
{
if (!Enemy)
{
Enemy = Cast<AEnemy>(TryGetPawnOwner());
if (!Enemy) return;
}
FVector Velocity { Enemy->GetVelocity() };
Velocity.Z = 0.f;
Speed = Velocity.Size();
}