// Fill out your copyright notice in the Description page of Project Settings. #include "GruxAnimInstance.h" #include "Enemy.h" void UGruxAnimInstance::UpdateAnimationProperties(float DeltaTime) { if (!Enemy) { Enemy = Cast(TryGetPawnOwner()); if (!Enemy) return; } FVector Velocity { Enemy->GetVelocity() }; Velocity.Z = 0.f; Speed = Velocity.Size(); }