funny-prince/Source/FunnyPrince/EnemyCharacter.cpp

29 lines
622 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "EnemyCharacter.h"
AEnemyCharacter::AEnemyCharacter(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void AEnemyCharacter::BeginPlay()
{
/*GetWorldTimerManager().SetTimer(AutoPunch, this, &AEnemyCharacter::StartPunch,
1.f);*/
}
void AEnemyCharacter::Tick(float DeltaTime)
{
}
void AEnemyCharacter::StartPunch()
{
if (CanAttack)
UE_LOG(LogTemp, Warning, TEXT("Enemy StartPunch()"));
Super::StartPunch();
GetWorldTimerManager().SetTimer(AutoPunch, this, &AEnemyCharacter::StartPunch,
1.f);
}