// Fill out your copyright notice in the Description page of Project Settings. #include "EnemyCharacter.h" AEnemyCharacter::AEnemyCharacter(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void AEnemyCharacter::BeginPlay() { /*GetWorldTimerManager().SetTimer(AutoPunch, this, &AEnemyCharacter::StartPunch, 1.f);*/ } void AEnemyCharacter::Tick(float DeltaTime) { } void AEnemyCharacter::StartPunch() { if (CanAttack) UE_LOG(LogTemp, Warning, TEXT("Enemy StartPunch()")); Super::StartPunch(); GetWorldTimerManager().SetTimer(AutoPunch, this, &AEnemyCharacter::StartPunch, 1.f); }