funny-prince/Source/FunnyPrince/FunnyPrinceCharacter.h

37 lines
762 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "SSTCharacter.h"
#include "Logging/LogMacros.h"
#include "FunnyPrinceCharacter.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(LogTemplateFunnyPrinceCharacter, Log, All);
/**
*
*/
UCLASS(config = Game)
class FUNNYPRINCE_API AFunnyPrinceCharacter : public ASSTCharacter
{
GENERATED_BODY()
public:
AFunnyPrinceCharacter(const FObjectInitializer& ObjectInitializer);
protected:
// APawn interface
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
// To add mapping context
virtual void BeginPlay();
virtual bool CanJumpInternal_Implementation() const override;
private:
public:
};