37 lines
762 B
C++
37 lines
762 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "SSTCharacter.h"
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#include "Logging/LogMacros.h"
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#include "FunnyPrinceCharacter.generated.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogTemplateFunnyPrinceCharacter, Log, All);
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/**
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*
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*/
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UCLASS(config = Game)
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class FUNNYPRINCE_API AFunnyPrinceCharacter : public ASSTCharacter
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{
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GENERATED_BODY()
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public:
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AFunnyPrinceCharacter(const FObjectInitializer& ObjectInitializer);
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protected:
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// APawn interface
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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// To add mapping context
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virtual void BeginPlay();
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virtual bool CanJumpInternal_Implementation() const override;
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private:
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public:
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};
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