// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "SSTCharacter.h" #include "Logging/LogMacros.h" #include "FunnyPrinceCharacter.generated.h" DECLARE_LOG_CATEGORY_EXTERN(LogTemplateFunnyPrinceCharacter, Log, All); /** * */ UCLASS(config = Game) class FUNNYPRINCE_API AFunnyPrinceCharacter : public ASSTCharacter { GENERATED_BODY() public: AFunnyPrinceCharacter(const FObjectInitializer& ObjectInitializer); protected: // APawn interface virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; // To add mapping context virtual void BeginPlay(); virtual bool CanJumpInternal_Implementation() const override; private: public: };