funny-prince/Source/FunnyPrince/FighterAIController.h

29 lines
497 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "AIController.h"
#include "FighterAIController.generated.h"
/**
*
*/
UCLASS()
class FUNNYPRINCE_API AFighterAIController : public AAIController
{
GENERATED_BODY()
public:
virtual void Tick(float DeltaSeconds) override;
bool IsDead() const;
protected:
virtual void BeginPlay() override;
private:
UPROPERTY(EditAnywhere)
class UBehaviorTree* AIBehavior;
};