// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "AIController.h" #include "FighterAIController.generated.h" /** * */ UCLASS() class FUNNYPRINCE_API AFighterAIController : public AAIController { GENERATED_BODY() public: virtual void Tick(float DeltaSeconds) override; bool IsDead() const; protected: virtual void BeginPlay() override; private: UPROPERTY(EditAnywhere) class UBehaviorTree* AIBehavior; };