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0
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Some basic boilerplate for win/lose states
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2024-01-29 03:46:47 +01:00 |
1/6Q
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Combat with enemies - Part 1
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2024-01-27 21:08:10 +01:00 |
2
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Some basic boilerplate for win/lose states
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2024-01-29 03:46:47 +01:00 |
3
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Some basic boilerplate for win/lose states
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2024-01-29 03:46:47 +01:00 |
4
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Basic Punch for character and start of Enemy Punch
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2024-01-28 12:16:59 +01:00 |
5
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Removed more dependencies on SST assets
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2024-01-24 20:48:38 +01:00 |
6/ZE
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Basic Punch for character and start of Enemy Punch
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2024-01-28 12:16:59 +01:00 |
7
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Some basic boilerplate for win/lose states
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2024-01-29 03:46:47 +01:00 |
8
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New CelShading Material and Day/Night cycle
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2024-01-27 05:50:54 +01:00 |
9
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Added Outline Shader and some city assets
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2024-01-27 10:17:44 +01:00 |
A
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Basic Punch for character and start of Enemy Punch
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2024-01-28 12:16:59 +01:00 |
B/CC
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New CelShading Material and Day/Night cycle
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2024-01-27 05:50:54 +01:00 |
C
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Punch Mechanic - Part 2
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2024-01-28 21:48:11 +01:00 |
D
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Combat with enemies - Part 1
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2024-01-27 21:08:10 +01:00 |
E
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Combat with enemies - Part 1
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2024-01-27 21:08:10 +01:00 |
F
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Basic Punch for character and start of Enemy Punch
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2024-01-28 12:16:59 +01:00 |