New CelShading Material and Day/Night cycle

This commit is contained in:
charnet3d 2024-01-27 05:50:54 +01:00
parent c5877a25f8
commit 824a0e94b6
66 changed files with 177 additions and 32 deletions

View File

@ -14,7 +14,8 @@ GlobalDefaultGameMode=/Game/SideScroller/Blueprints/BP_FunnyPrinceGameMode.BP_Fu
GlobalDefaultServerGameMode=None
[/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=0
r.mobile.tonemapperfilm=1
r.Mobile.ShadingPath=1
r.Mobile.AllowDeferredShadingOpenGL=False
r.Mobile.SupportGPUScene=False
r.Mobile.AntiAliasing=1
@ -44,7 +45,7 @@ BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
r.ClearCoatNormal=False
r.DynamicGlobalIlluminationMethod=2
r.ReflectionMethod=0
r.ReflectionMethod=2
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.Lumen.HardwareRayTracing=False

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