super-duper-spoon/Source/Shooter/Item.cpp

34 lines
749 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Item.h"
#include "Components/BoxComponent.h"
// Sets default values
AItem::AItem()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
ItemMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("ItemMesh"));
SetRootComponent(ItemMesh);
CollisionBox = CreateDefaultSubobject<UBoxComponent>(TEXT("CollisionBox"));
CollisionBox->SetupAttachment(ItemMesh);
}
// Called when the game starts or when spawned
void AItem::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AItem::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}