super-duper-spoon/Source/Shooter/Explosive.h

42 lines
1.0 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BulletHitInterface.h"
#include "GameFramework/Actor.h"
#include "Explosive.generated.h"
class UParticleSystem;
class USoundCue;
UCLASS()
class SHOOTER_API AExplosive : public AActor, public IBulletHitInterface
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AExplosive();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
private:
/** Particles to spawn when hit by bullets */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Combat, meta = (AllowPrivateAccess = true))
UParticleSystem* ExplosionParticles;
/** Sound to play when hit by bullets */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Combat, meta = (AllowPrivateAccess = true))
USoundCue* ExplosionSound;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
virtual void BulletHit_Implementation(FHitResult HitResult) override;
};