42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "BulletHitInterface.h"
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#include "GameFramework/Actor.h"
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#include "Explosive.generated.h"
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class UParticleSystem;
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class USoundCue;
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UCLASS()
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class SHOOTER_API AExplosive : public AActor, public IBulletHitInterface
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AExplosive();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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private:
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/** Particles to spawn when hit by bullets */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Combat, meta = (AllowPrivateAccess = true))
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UParticleSystem* ExplosionParticles;
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/** Sound to play when hit by bullets */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Combat, meta = (AllowPrivateAccess = true))
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USoundCue* ExplosionSound;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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virtual void BulletHit_Implementation(FHitResult HitResult) override;
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};
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