super-duper-spoon/Content/_Game/Character/Belica
charnet3d 7d6d6ed497 Section 13: The Enemy Class - Lecture 250
* Added Paragon Grux as an enemy asset.
* Created a post process anim BP to animate his
loin cloth joints.
* Fixed some of Revenant crouch animations that
make his feet go through the floor.
* Fixed Revenant coat going through his right leg
at startup by doing a fast 5 degree leg rotation
and then back, which is unnoticeable.
* Fixed Revenant and TwinBlast coats going through
the ground by using a floor box attached to
Root bone in PhAT.
2024-02-20 12:44:58 +01:00
..
Aim Section 13: Multiple Character Meshes - Lecture 246 2024-02-17 23:00:14 +01:00
Crouch Section 13: Multiple Character Meshes - Lecture 246 2024-02-17 23:00:14 +01:00
Equip Section 13: Multiple Character Meshes - Lecture 246 2024-02-17 23:00:14 +01:00
Fire Section 13: Multiple Character Meshes - Lecture 246 2024-02-17 23:00:14 +01:00
Idle Section 13: Multiple Character Meshes - Lecture 246 2024-02-17 23:00:14 +01:00
Jog Section 13: Multiple Character Meshes - Lecture 246 2024-02-17 23:00:14 +01:00
Jump Section 13: Multiple Character Meshes - Lecture 246 2024-02-17 23:00:14 +01:00
Reload Section 13: Multiple Character Meshes - Lecture 246 2024-02-17 23:00:14 +01:00
TurnInPlace Section 13: Multiple Character Meshes - Lecture 246 2024-02-17 23:00:14 +01:00
BelicaAnimBP.uasset Section 13: The Enemy Class - Lecture 250 2024-02-20 12:44:58 +01:00
BelicaCharacterBP.uasset Section 13: Multiple Character Meshes - Lecture 249 2024-02-18 08:45:28 +01:00