super-duper-spoon/Source/Shooter/WeaponType.h

10 lines
227 B
C

#pragma once
UENUM(BlueprintType)
enum class EWeaponType : uint8
{
EWT_SubmachineGun UMETA(DisplayName = "SubmachineGun"),
EWT_AssaultRifle UMETA(DisplayName = "AssaultRifle"),
EWT_MAX UMETA(DisplayName = "DefaultMax"),
};