54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
|
|
#include "ShooterCharacter.h"
|
|
|
|
// Sets default values
|
|
AShooterCharacter::AShooterCharacter()
|
|
{
|
|
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
|
PrimaryActorTick.bCanEverTick = true;
|
|
|
|
}
|
|
|
|
// Called when the game starts or when spawned
|
|
void AShooterCharacter::BeginPlay()
|
|
{
|
|
Super::BeginPlay();
|
|
|
|
UE_LOG(LogTemp, Warning, TEXT("BeginPlay()"));
|
|
|
|
int myInt{ 42 };
|
|
UE_LOG(LogTemp, Warning, TEXT("int myInt: %d"), myInt);
|
|
|
|
float myFloat{ 3.14159f };
|
|
UE_LOG(LogTemp, Warning, TEXT("float myFloat: %f"), myFloat);
|
|
|
|
double myDouble{ 0.000080845 };
|
|
UE_LOG(LogTemp, Warning, TEXT("double myDouble: %.10lf"), myDouble);
|
|
|
|
char myChar{ 'c' };
|
|
UE_LOG(LogTemp, Warning, TEXT("char myChar: %c"), myChar);
|
|
|
|
wchar_t myWideChar{ L'J' };
|
|
UE_LOG(LogTemp, Warning, TEXT("wchar_t myWideChar: %lc"), myWideChar);
|
|
|
|
bool myBool{ true };
|
|
UE_LOG(LogTemp, Warning, TEXT("bool myBool: %d"), myBool);
|
|
}
|
|
|
|
// Called every frame
|
|
void AShooterCharacter::Tick(float DeltaTime)
|
|
{
|
|
Super::Tick(DeltaTime);
|
|
|
|
}
|
|
|
|
// Called to bind functionality to input
|
|
void AShooterCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
|
|
{
|
|
Super::SetupPlayerInputComponent(PlayerInputComponent);
|
|
|
|
}
|
|
|