34 lines
749 B
C++
34 lines
749 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "Item.h"
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#include "Components/BoxComponent.h"
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// Sets default values
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AItem::AItem()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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ItemMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("ItemMesh"));
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SetRootComponent(ItemMesh);
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CollisionBox = CreateDefaultSubobject<UBoxComponent>(TEXT("CollisionBox"));
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CollisionBox->SetupAttachment(ItemMesh);
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}
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// Called when the game starts or when spawned
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void AItem::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AItem::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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