super-duper-spoon/Source/Shooter/EnemyController.h

35 lines
911 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "AIController.h"
#include "EnemyController.generated.h"
class UBlackboardComponent;
class UBehaviorTreeComponent;
/**
*
*/
UCLASS()
class SHOOTER_API AEnemyController : public AAIController
{
GENERATED_BODY()
public:
AEnemyController();
virtual void OnPossess(APawn* InPawn) override;
private:
/** Blackboard component for this enemy */
UPROPERTY(BlueprintReadWrite, Category = "AI Behavior", meta = (AllowPrivateAccess = true))
UBlackboardComponent* BlackboardComponent;
/** BehaviorTree component for this enemy */
UPROPERTY(BlueprintReadWrite, Category = "AI Behavior", meta = (AllowPrivateAccess = true))
UBehaviorTreeComponent* BehaviorTreeComponent;
public:
FORCEINLINE UBlackboardComponent* GetBlackboardComponent() const { return BlackboardComponent; }
};