super-duper-spoon/Content/ParagonTwinblast/Characters/Heroes/TwinBlast
charnet3d 7d6d6ed497 Section 13: The Enemy Class - Lecture 250
* Added Paragon Grux as an enemy asset.
* Created a post process anim BP to animate his
loin cloth joints.
* Fixed some of Revenant crouch animations that
make his feet go through the floor.
* Fixed Revenant coat going through his right leg
at startup by doing a fast 5 degree leg rotation
and then back, which is unnoticeable.
* Fixed Revenant and TwinBlast coats going through
the ground by using a floor box attached to
Root bone in PhAT.
2024-02-20 12:44:58 +01:00
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Animations Section 13: Multiple Character Meshes - Lecture 246 2024-02-06 03:26:06 +01:00
Icons Section 13: Multiple Character Meshes - Lecture 246 2024-02-06 03:26:06 +01:00
Materials Section 13: Multiple Character Meshes - Lecture 246 2024-02-06 03:26:06 +01:00
Meshes Section 13: Multiple Character Meshes - Lecture 249 2024-02-18 08:45:28 +01:00
Skins Section 13: The Enemy Class - Lecture 250 2024-02-20 12:44:58 +01:00
Sounds Section 13: Multiple Character Meshes - Lecture 246 2024-02-06 03:26:06 +01:00
Textures Section 13: Multiple Character Meshes - Lecture 246 2024-02-06 03:26:06 +01:00
AnimationTestMap.umap Section 13: Multiple Character Meshes - Lecture 246 2024-02-06 03:26:06 +01:00
TwinblastPlayerCharacter.uasset Section 13: Multiple Character Meshes - Lecture 246 2024-02-18 00:08:14 +01:00
Twinblast_AnimBlueprint.uasset Section 13: Multiple Character Meshes - Lecture 246 2024-02-06 03:26:06 +01:00