super-duper-spoon/Content/ParagonGrux/FX
charnet3d 7d6d6ed497 Section 13: The Enemy Class - Lecture 250
* Added Paragon Grux as an enemy asset.
* Created a post process anim BP to animate his
loin cloth joints.
* Fixed some of Revenant crouch animations that
make his feet go through the floor.
* Fixed Revenant coat going through his right leg
at startup by doing a fast 5 degree leg rotation
and then back, which is unnoticeable.
* Fixed Revenant and TwinBlast coats going through
the ground by using a floor box attached to
Root bone in PhAT.
2024-02-20 12:44:58 +01:00
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Materials Section 13: The Enemy Class - Lecture 250 2024-02-20 12:44:58 +01:00
Meshes Section 13: The Enemy Class - Lecture 250 2024-02-20 12:44:58 +01:00
Particles Section 13: The Enemy Class - Lecture 250 2024-02-20 12:44:58 +01:00
Textures Section 13: The Enemy Class - Lecture 250 2024-02-20 12:44:58 +01:00
VectorFields Section 13: The Enemy Class - Lecture 250 2024-02-20 12:44:58 +01:00