[/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/_Game/Maps/ShooterTemple.ShooterTemple EditorStartupMap=/Game/_Game/Maps/ShooterTemple.ShooterTemple GlobalDefaultGameMode=/Game/_Game/GameMode/ShooterGameModeBaseBP.ShooterGameModeBaseBP_C [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/Engine.RendererSettings] r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.Shadow.Virtual.Enable=1 r.CustomDepth=3 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=0 r.MSAACount=2 r.AntiAliasingMethod=2 r.AllowGlobalClipPlane=True [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Shooter") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Shooter") +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="ShooterGameModeBase") [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=7D70D8A14F14501AD3F149B2CD8AA088 bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [CoreRedirects] +PropertyRedirects=(OldName="/Script/Shooter.ShooterAnimInstance.CurrentMovementOffsetYaw",NewName="/Script/Shooter.ShooterAnimInstance.LastMovementOffsetYaw") [/Script/Engine.PhysicsSettings] PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000) PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) DefaultDegreesOfFreedom=Full3D bSuppressFaceRemapTable=False bSupportUVFromHitResults=False bDisableActiveActors=False bDisableKinematicStaticPairs=False bDisableKinematicKinematicPairs=False bDisableCCD=False AnimPhysicsMinDeltaTime=0.000000 bSimulateAnimPhysicsAfterReset=False MinPhysicsDeltaTime=0.000000 MaxPhysicsDeltaTime=0.033333 bSubstepping=False bSubsteppingAsync=False bTickPhysicsAsync=False AsyncFixedTimeStepSize=0.033333 MaxSubstepDeltaTime=0.016667 MaxSubsteps=6 SyncSceneSmoothingFactor=0.000000 InitialAverageFrameRate=0.016667 PhysXTreeRebuildRate=10 +PhysicalSurfaces=(Type=SurfaceType1,Name="Metal") +PhysicalSurfaces=(Type=SurfaceType2,Name="Stone") +PhysicalSurfaces=(Type=SurfaceType3,Name="Tile") +PhysicalSurfaces=(Type=SurfaceType4,Name="Grass") +PhysicalSurfaces=(Type=SurfaceType5,Name="Water") DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2) MinDeltaVelocityForHitEvents=0.000000 ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) [/Script/NavigationSystem.RecastNavMesh] bDrawPolyEdges=False bDistinctlyDrawTilesBeingBuilt=True DrawOffset=10.000000 bFixedTilePoolSize=False TilePoolSize=1024 TileSizeUU=1000.000000 CellSize=19.000000 CellHeight=36.000000 NavMeshResolutionParams[0]=(CellSize=38.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) NavMeshResolutionParams[1]=(CellSize=19.000000,CellHeight=36.000000,AgentMaxStepHeight=60.000000) NavMeshResolutionParams[2]=(CellSize=19.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) AgentRadius=34.000000 AgentHeight=144.000000 AgentMaxSlope=44.000000 AgentMaxStepHeight=35.000000 MinRegionArea=0.000000 MergeRegionSize=400.000000 MaxSimplificationError=1.300000 MaxSimultaneousTileGenerationJobsCount=1024 TileNumberHardLimit=1048576 DefaultDrawDistance=5000.000000 DefaultMaxSearchNodes=2048.000000 DefaultMaxHierarchicalSearchNodes=2048.000000 RegionPartitioning=Watershed LayerPartitioning=Watershed RegionChunkSplits=2 LayerChunkSplits=2 bSortNavigationAreasByCost=True bIsWorldPartitioned=False bPerformVoxelFiltering=True bMarkLowHeightAreas=False bUseExtraTopCellWhenMarkingAreas=True bFilterLowSpanSequences=False bFilterLowSpanFromTileCache=False bDoFullyAsyncNavDataGathering=False bUseBetterOffsetsFromCorners=True bStoreEmptyTileLayers=False bUseVirtualFilters=True bUseVirtualGeometryFilteringAndDirtying=False bAllowNavLinkAsPathEnd=False TimeSliceFilterLedgeSpansMaxYProcess=13 TimeSliceLongDurationDebug=0.002000 InvokerTilePriorityBumpDistanceThresholdInTileUnits=1 InvokerTilePriorityBumpIncrease=1 bUseVoxelCache=False TileSetUpdateInterval=1.000000 HeuristicScale=0.999000 VerticalDeviationFromGroundCompensation=0.000000