Section 17: Level Creation and Finishing the Game! - Lecture 338

Ruins Assets - Boss Room
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charnet3d 2024-03-16 05:27:55 +00:00
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[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/_Game/Maps/DefaultMap.DefaultMap GameDefaultMap=/Game/Prototypes/ShooterPrototype.ShooterPrototype
EditorStartupMap=/Game/_Game/Maps/DefaultMap.DefaultMap EditorStartupMap=/Game/Prototypes/ShooterPrototype.ShooterPrototype
GlobalDefaultGameMode=/Game/_Game/GameMode/ShooterGameModeBaseBP.ShooterGameModeBaseBP_C GlobalDefaultGameMode=/Game/_Game/GameMode/ShooterGameModeBaseBP.ShooterGameModeBaseBP_C
[/Script/HardwareTargeting.HardwareTargetingSettings] [/Script/HardwareTargeting.HardwareTargetingSettings]
@ -51,6 +51,7 @@ r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=0 r.Streaming.PoolSize=0
r.MSAACount=2 r.MSAACount=2
r.AntiAliasingMethod=2 r.AntiAliasingMethod=2
r.AllowGlobalClipPlane=True
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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