28 lines
666 B
C++
28 lines
666 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "ShooterGameInstance.generated.h"
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/**
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*
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*/
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UCLASS()
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class SHOOTER_API UShooterGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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public:
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UShooterGameInstance() : LevelStartSeqAlreadyPlayed(false)
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{
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}
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private:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Cutscene, meta = (AllowPrivateAccess = "true"))
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bool LevelStartSeqAlreadyPlayed;
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public:
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FORCEINLINE void SetLevelStartSeqAlreadyPlayed(bool NewValue) { LevelStartSeqAlreadyPlayed = NewValue; }
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};
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