mystic-flow/Content/_Game/EnemyController
charnet3d 08aff94716 Combat mechanics, Level design and an intro Cutscene
* Added a cinematic on level start that shows the way ahead
* The HUD and Player character are hidden and input disabled during
the cutscene. Then reenabled after.
* Various level design changes.
* Added a damage multiplier to weapon rarities
that's taken into account.
* Changed stun chance calculation to make it depend on
the damage inflicted and enemy health. To avoid constant stuns
with the SMG.
* Fixed input still working after player death.
* Explosive barrels now make other barrels explode in chain.
2025-01-16 03:23:38 +01:00
..
BTT_Attack.uasset Initial commit 2025-01-15 00:05:39 +01:00
EnemyBehaviorTree.uasset Combat mechanics, Level design and an intro Cutscene 2025-01-16 03:23:38 +01:00
EnemyBlackboard.uasset Initial commit 2025-01-15 00:05:39 +01:00
EnemyControllerBP.uasset Initial commit 2025-01-15 00:05:39 +01:00