// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "Engine/HitResult.h" #include "BulletHitInterface.generated.h" // This class does not need to be modified. UINTERFACE(MinimalAPI) class UBulletHitInterface : public UInterface { GENERATED_BODY() }; /** * */ class SHOOTER_API IBulletHitInterface { GENERATED_BODY() // Add interface functions to this class. This is the class that will be inherited to implement this interface. public: UFUNCTION(BlueprintNativeEvent, BlueprintCallable) void BulletHit(FHitResult HitResult, AActor* Shooter, AController* ShooterController); };