// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class ShooterTarget : TargetRules { public ShooterTarget( TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.Latest; ExtraModuleNames.AddRange( new string[] { "Shooter" } ); } }