[/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle EditorStartupMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle GlobalDefaultGameMode=/Game/_Game/GameMode/ShooterGameModeBaseBP.ShooterGameModeBaseBP_C GameInstanceClass=/Script/Shooter.ShooterGameInstance [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Scalable AppliedDefaultGraphicsPerformance=Scalable [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM5 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/Engine.RendererSettings] r.Mobile.ShadingPath=0 r.Mobile.AllowDeferredShadingOpenGL=False r.Mobile.SupportGPUScene=True r.Mobile.AntiAliasing=3 r.Mobile.FloatPrecisionMode=0 r.Mobile.AllowDitheredLODTransition=False r.Mobile.VirtualTextures=False r.DiscardUnusedQuality=False r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.VirtualTextures=False r.VT.EnableAutoImport=True r.VirtualTexturedLightmaps=False r.VT.AnisotropicFiltering=False bEnableVirtualTextureOpacityMask=True bEnableVirtualTexturePostProcessing=False r.VT.TileSize=128 r.VT.TileBorderSize=4 r.vt.FeedbackFactor=16 r.MeshPaintVirtualTexture.TileSize=32 r.MeshPaintVirtualTexture.TileBorderSize=2 r.MeshPaintVirtualTexture.UseCompression=True r.StaticMesh.DefaultMeshPaintTextureSupport=True r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4 r.MeshPaintVirtualTexture.MaxTextureSize=4096 r.vt.rvt.EnableBaseColor=True r.vt.rvt.EnableBaseColorRoughness=True r.vt.rvt.EnableBaseColorSpecular=True r.vt.rvt.EnableMask4=True r.vt.rvt.EnableWorldHeight=True r.vt.rvt.EnableDisplacement=True r.vt.rvt.HighQualityPerPixelHeight=True WorkingColorSpaceChoice=sRGB RedChromaticityCoordinate=(X=0.640000,Y=0.330000) GreenChromaticityCoordinate=(X=0.300000,Y=0.600000) BlueChromaticityCoordinate=(X=0.150000,Y=0.060000) WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000) r.LegacyLuminanceFactors=False r.ClearCoatNormal=False r.DynamicGlobalIlluminationMethod=0 r.ReflectionMethod=0 r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.Lumen.HardwareRayTracing=True r.Lumen.HardwareRayTracing.LightingMode=0 r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False r.Lumen.TraceMeshSDFs=1 r.Lumen.ScreenTracingSource=0 r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True r.MegaLights.EnableForProject=False r.RayTracing.Shadows=False r.Shadow.Virtual.Enable=0 r.RayTracing=False r.RayTracing.UseTextureLod=False r.PathTracing=True r.GenerateMeshDistanceFields=True r.DistanceFields.DefaultVoxelDensity=0.200000 r.Nanite.ProjectEnabled=False r.AllowStaticLighting=True r.NormalMapsForStaticLighting=False r.ForwardShading=True r.VertexFoggingForOpaque=True r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.LocalFogVolume.ApplyOnTranslucent=False xr.VRS.FoveationLevel=0 xr.VRS.DynamicFoveation=False r.CustomDepth=3 r.CustomDepthTemporalAAJitter=True r.PostProcessing.PropagateAlpha=False r.Deferred.SupportPrimitiveAlphaHoldout=False r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.Bias=1.000000 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False r.DefaultFeature.LocalExposure.HighlightContrastScale=1.000000 r.DefaultFeature.LocalExposure.ShadowContrastScale=1.000000 r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=True r.AntiAliasingMethod=0 r.MSAACount=2 r.DefaultFeature.LightUnits=1 r.DefaultBackBufferPixelFormat=4 r.ScreenPercentage.Default=100.000000 r.ScreenPercentage.Default.Desktop.Mode=1 r.ScreenPercentage.Default.Mobile.Mode=0 r.ScreenPercentage.Default.VR.Mode=0 r.ScreenPercentage.Default.PathTracer.Mode=0 r.Shadow.UnbuiltPreviewInGame=True r.StencilForLODDither=False r.EarlyZPass=3 r.EarlyZPassOnlyMaterialMasking=False r.Shadow.CSMCaching=False r.DBuffer=True r.ClearSceneMethod=1 r.VelocityOutputPass=0 r.Velocity.EnableVertexDeformation=2 r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False fx.GPUSimulationTextureSizeX=1024 fx.GPUSimulationTextureSizeY=1024 r.AllowGlobalClipPlane=True r.GBufferFormat=1 r.MorphTarget.Mode=True r.MorphTarget.MaxBlendWeight=5.000000 r.SupportSkyAtmosphere=True r.SupportSkyAtmosphereAffectsHeightFog=True r.SupportExpFogMatchesVolumetricFog=False r.SupportLocalFogVolumes=True r.SupportCloudShadowOnForwardLitTranslucent=False r.LightFunctionAtlas.Format=0 r.VolumetricFog.LightFunction=True r.Deferred.UsesLightFunctionAtlas=True r.SingleLayerWater.UsesLightFunctionAtlas=False r.Translucent.UsesLightFunctionAtlas=False r.Translucent.UsesIESProfiles=False r.Translucent.UsesRectLights=False r.GPUCrashDebugging=False vr.InstancedStereo=False r.MobileHDR=True vr.MobileMultiView=False r.Mobile.UseHWsRGBEncoding=False vr.RoundRobinOcclusion=False r.MeshStreaming=False r.HeterogeneousVolumes=True r.HeterogeneousVolumes.Shadows=False r.Translucency.HeterogeneousVolumes=False r.WireframeCullThreshold=5.000000 r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.Shadow.TranslucentPerObject.ProjectEnabled=False r.Water.SingleLayerWater.SupportCloudShadow=False r.Substrate=False r.Substrate.OpaqueMaterialRoughRefraction=False r.Refraction.Blur=True r.Substrate.Debug.AdvancedVisualizationShaders=False r.Material.RoughDiffuse=False r.Material.EnergyConservation=False r.Material.DefaultAutoMaterialUsage=True r.OIT.SortedPixels=False r.HairStrands.LODMode=True r.SkinCache.CompileShaders=False r.VRS.Support=True r.SkinCache.SkipCompilingGPUSkinVF=False r.SkinCache.DefaultBehavior=1 r.SkinCache.SceneMemoryLimitInMB=128.000000 r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.EnableMovableLightCSMShaderCulling=True r.Mobile.Forward.EnableLocalLights=1 r.Mobile.Forward.EnableClusteredReflections=False r.Mobile.AllowDistanceFieldShadows=True r.Mobile.EnableMovableSpotlightsShadow=False r.GPUSkin.Support16BitBoneIndex=False r.GPUSkin.Limit2BoneInfluences=False r.SupportDepthOnlyIndexBuffers=False r.SupportReversedIndexBuffers=False r.Mobile.AmbientOcclusion=False r.Mobile.DBuffer=False r.GPUSkin.UnlimitedBoneInfluences=False r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False r.GPUSkin.UnlimitedBoneInfluencesThreshold=8 DefaultBoneInfluenceLimit=(Default=0,PerPlatform=()) MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) r.Mobile.PlanarReflectionMode=0 r.Mobile.ScreenSpaceReflections=False r.Mobile.SupportsGen4TAA=True bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor VisualizeCalibrationCustomMaterialPath=None VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Shooter") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Shooter") +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="ShooterGameModeBase") [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=7D70D8A14F14501AD3F149B2CD8AA088 bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [CoreRedirects] +PropertyRedirects=(OldName="/Script/Shooter.ShooterAnimInstance.CurrentMovementOffsetYaw",NewName="/Script/Shooter.ShooterAnimInstance.LastMovementOffsetYaw") [/Script/Engine.PhysicsSettings] PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000) PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) DefaultDegreesOfFreedom=Full3D bSuppressFaceRemapTable=False bSupportUVFromHitResults=False bDisableActiveActors=False bDisableKinematicStaticPairs=False bDisableKinematicKinematicPairs=False bDisableCCD=False AnimPhysicsMinDeltaTime=0.000000 bSimulateAnimPhysicsAfterReset=False MinPhysicsDeltaTime=0.000000 MaxPhysicsDeltaTime=0.033333 bSubstepping=False bSubsteppingAsync=False bTickPhysicsAsync=False AsyncFixedTimeStepSize=0.033333 MaxSubstepDeltaTime=0.016667 MaxSubsteps=6 SyncSceneSmoothingFactor=0.000000 InitialAverageFrameRate=0.016667 PhysXTreeRebuildRate=10 +PhysicalSurfaces=(Type=SurfaceType1,Name="Metal") +PhysicalSurfaces=(Type=SurfaceType2,Name="Stone") +PhysicalSurfaces=(Type=SurfaceType3,Name="Tile") +PhysicalSurfaces=(Type=SurfaceType4,Name="Grass") +PhysicalSurfaces=(Type=SurfaceType5,Name="Water") DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2) MinDeltaVelocityForHitEvents=0.000000 ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) [/Script/NavigationSystem.RecastNavMesh] bDrawPolyEdges=False bDistinctlyDrawTilesBeingBuilt=True DrawOffset=10.000000 bFixedTilePoolSize=False TilePoolSize=1024 TileSizeUU=1000.000000 CellSize=19.000000 CellHeight=36.000000 NavMeshResolutionParams[0]=(CellSize=38.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) NavMeshResolutionParams[1]=(CellSize=19.000000,CellHeight=36.000000,AgentMaxStepHeight=60.000000) NavMeshResolutionParams[2]=(CellSize=19.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) AgentRadius=34.000000 AgentHeight=144.000000 AgentMaxSlope=44.000000 AgentMaxStepHeight=35.000000 MinRegionArea=0.000000 MergeRegionSize=400.000000 MaxSimplificationError=1.300000 MaxSimultaneousTileGenerationJobsCount=1024 TileNumberHardLimit=1048576 DefaultDrawDistance=5000.000000 DefaultMaxSearchNodes=2048.000000 DefaultMaxHierarchicalSearchNodes=2048.000000 RegionPartitioning=Watershed LayerPartitioning=Watershed RegionChunkSplits=2 LayerChunkSplits=2 bSortNavigationAreasByCost=True bIsWorldPartitioned=False bPerformVoxelFiltering=True bMarkLowHeightAreas=False bUseExtraTopCellWhenMarkingAreas=True bFilterLowSpanSequences=False bFilterLowSpanFromTileCache=False bDoFullyAsyncNavDataGathering=False bUseBetterOffsetsFromCorners=True bStoreEmptyTileLayers=False bUseVirtualFilters=True bUseVirtualGeometryFilteringAndDirtying=False bAllowNavLinkAsPathEnd=False TimeSliceFilterLedgeSpansMaxYProcess=13 TimeSliceLongDurationDebug=0.002000 InvokerTilePriorityBumpDistanceThresholdInTileUnits=1 InvokerTilePriorityBumpIncrease=1 bUseVoxelCache=False TileSetUpdateInterval=1.000000 HeuristicScale=0.999000 VerticalDeviationFromGroundCompensation=0.000000