Some final tweaks
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=B1B3FFF2499F3381ECD967B8ECBB1860
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[/Script/UnrealEd.ProjectPackagingSettings]
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BuildConfiguration=PPBC_Shipping
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BIN
Content/FantasyBundle/Maps/Demonstration_Castle.umap (Stored with Git LFS)
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Content/FantasyBundle/Maps/Demonstration_Castle.umap (Stored with Git LFS)
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Content/_Game/UI/W_Reward.uasset (Stored with Git LFS)
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Content/_Game/UI/W_Reward.uasset (Stored with Git LFS)
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"Name": "BlueprintSnapNodes",
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"Enabled": true
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}
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],
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"TargetPlatforms": [
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"Windows"
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]
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}
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