Various new features, kind of a final build
(forgot to make smaller commits in between...)
This commit is contained in:
parent
08aff94716
commit
249a88caac
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@ -4,15 +4,16 @@
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GameDefaultMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle
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GameDefaultMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle
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EditorStartupMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle
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EditorStartupMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle
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GlobalDefaultGameMode=/Game/_Game/GameMode/ShooterGameModeBaseBP.ShooterGameModeBaseBP_C
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GlobalDefaultGameMode=/Game/_Game/GameMode/ShooterGameModeBaseBP.ShooterGameModeBaseBP_C
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GameInstanceClass=/Script/Shooter.ShooterGameInstance
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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DefaultGraphicsPerformance=Scalable
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AppliedDefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Scalable
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM5
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-D3D11TargetedShaderFormats=PCD3D_SM5
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-D3D11TargetedShaderFormats=PCD3D_SM5
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@ -41,19 +42,187 @@ AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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SoundCueCookQualityIndex=-1
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=True
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r.Mobile.ShadingPath=0
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r.Mobile.AllowDeferredShadingOpenGL=False
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r.Mobile.SupportGPUScene=True
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r.Mobile.AntiAliasing=3
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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|
r.DiscardUnusedQuality=False
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|
r.AllowOcclusionQueries=True
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|
r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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|
Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VT.EnableAutoImport=True
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r.VirtualTexturedLightmaps=False
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r.VT.AnisotropicFiltering=False
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bEnableVirtualTextureOpacityMask=True
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bEnableVirtualTexturePostProcessing=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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r.MeshPaintVirtualTexture.TileSize=32
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r.MeshPaintVirtualTexture.TileBorderSize=2
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r.MeshPaintVirtualTexture.UseCompression=True
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r.StaticMesh.DefaultMeshPaintTextureSupport=True
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r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4
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r.MeshPaintVirtualTexture.MaxTextureSize=4096
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r.vt.rvt.EnableBaseColor=True
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|
r.vt.rvt.EnableBaseColorRoughness=True
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r.vt.rvt.EnableBaseColorSpecular=True
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r.vt.rvt.EnableMask4=True
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r.vt.rvt.EnableWorldHeight=True
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r.vt.rvt.EnableDisplacement=True
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r.vt.rvt.HighQualityPerPixelHeight=True
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|
WorkingColorSpaceChoice=sRGB
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|
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.LegacyLuminanceFactors=False
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=0
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r.DynamicGlobalIlluminationMethod=0
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r.ReflectionMethod=0
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r.ReflectionMethod=0
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.Lumen.HardwareRayTracing=True
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TraceMeshSDFs=1
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r.Lumen.ScreenTracingSource=0
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
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r.MegaLights.EnableForProject=False
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r.RayTracing.Shadows=False
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r.Shadow.Virtual.Enable=0
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r.Shadow.Virtual.Enable=0
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r.CustomDepth=3
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r.RayTracing=False
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r.Streaming.LimitPoolSizeToVRAM=1
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r.RayTracing.UseTextureLod=False
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r.Streaming.PoolSize=0
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r.PathTracing=True
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r.MSAACount=2
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r.GenerateMeshDistanceFields=True
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r.AntiAliasingMethod=3
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.AllowGlobalClipPlane=True
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r.ForwardShading=True
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r.Nanite.ProjectEnabled=False
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r.Nanite.ProjectEnabled=False
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r.Mobile.AntiAliasing=3
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=True
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r.VertexFoggingForOpaque=True
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.LocalFogVolume.ApplyOnTranslucent=False
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xr.VRS.FoveationLevel=0
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xr.VRS.DynamicFoveation=False
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r.CustomDepth=3
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=False
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r.Deferred.SupportPrimitiveAlphaHoldout=False
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
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r.DefaultFeature.LocalExposure.HighlightContrastScale=1.000000
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r.DefaultFeature.LocalExposure.ShadowContrastScale=1.000000
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=True
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r.AntiAliasingMethod=0
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r.MSAACount=2
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.ScreenPercentage.Default=100.000000
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r.ScreenPercentage.Default.Desktop.Mode=1
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r.ScreenPercentage.Default.Mobile.Mode=0
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r.ScreenPercentage.Default.VR.Mode=0
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r.ScreenPercentage.Default.PathTracer.Mode=0
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.Shadow.CSMCaching=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.VelocityOutputPass=0
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r.Velocity.EnableVertexDeformation=2
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=True
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.MorphTarget.MaxBlendWeight=5.000000
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.SupportExpFogMatchesVolumetricFog=False
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r.SupportLocalFogVolumes=True
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r.SupportCloudShadowOnForwardLitTranslucent=False
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r.LightFunctionAtlas.Format=0
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r.VolumetricFog.LightFunction=True
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r.Deferred.UsesLightFunctionAtlas=True
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r.SingleLayerWater.UsesLightFunctionAtlas=False
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r.Translucent.UsesLightFunctionAtlas=False
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r.Translucent.UsesIESProfiles=False
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r.Translucent.UsesRectLights=False
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r.GPUCrashDebugging=False
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vr.InstancedStereo=False
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r.MobileHDR=True
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vr.MobileMultiView=False
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r.Mobile.UseHWsRGBEncoding=False
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vr.RoundRobinOcclusion=False
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r.MeshStreaming=False
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r.HeterogeneousVolumes=True
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r.HeterogeneousVolumes.Shadows=False
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r.Translucency.HeterogeneousVolumes=False
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r.WireframeCullThreshold=5.000000
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
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r.Shadow.TranslucentPerObject.ProjectEnabled=False
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r.Water.SingleLayerWater.SupportCloudShadow=False
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r.Substrate=False
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r.Substrate.OpaqueMaterialRoughRefraction=False
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r.Refraction.Blur=True
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r.Substrate.Debug.AdvancedVisualizationShaders=False
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r.Material.RoughDiffuse=False
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r.Material.EnergyConservation=False
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r.Material.DefaultAutoMaterialUsage=True
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r.OIT.SortedPixels=False
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r.HairStrands.LODMode=True
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r.SkinCache.CompileShaders=False
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||||||
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r.VRS.Support=True
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r.SkinCache.SkipCompilingGPUSkinVF=False
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r.SkinCache.DefaultBehavior=1
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.Forward.EnableLocalLights=1
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r.Mobile.Forward.EnableClusteredReflections=False
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r.Mobile.AllowDistanceFieldShadows=True
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r.Mobile.EnableMovableSpotlightsShadow=False
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r.GPUSkin.Support16BitBoneIndex=False
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r.GPUSkin.Limit2BoneInfluences=False
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r.SupportDepthOnlyIndexBuffers=False
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r.SupportReversedIndexBuffers=False
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r.Mobile.AmbientOcclusion=False
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r.Mobile.DBuffer=False
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r.GPUSkin.UnlimitedBoneInfluences=False
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r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
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r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
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MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
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r.Mobile.PlanarReflectionMode=0
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r.Mobile.ScreenSpaceReflections=False
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r.Mobile.SupportsGen4TAA=True
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bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
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VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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@ -98,6 +98,11 @@ DoubleClickTime=0.200000
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+ActionMappings=(ActionName="4Key",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
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+ActionMappings=(ActionName="4Key",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
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+ActionMappings=(ActionName="5Key",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
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+ActionMappings=(ActionName="5Key",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
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+ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
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+ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
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+ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left)
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+ActionMappings=(ActionName="PreviousWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
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+ActionMappings=(ActionName="NextWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
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+ActionMappings=(ActionName="PreviousWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
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+ActionMappings=(ActionName="NextWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
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+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
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+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
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@ -0,0 +1,3 @@
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[/Script/Engine.RendererOverrideSettings]
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r.SupportAllShaderPermutations=False
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|
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Content/AdvancedPortalsSystemVFX/Demo/Glow_MI/MI_Glow_01.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Functions/MF_Sand_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Band_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Bangle_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Bowl_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Chalice_01.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Chest_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Chest_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Chest_01b.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Chest_02a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Chest_02a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_ClayPot_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_ClayPot_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_ClayPot_02a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_ClayPot_03a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Coals_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Coals_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01b.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01b.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01c.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01c.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01d.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01d.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01e.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01e.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01f.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01f.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01g.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_CoinMaterial_01g.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Coin_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Coin_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Coin_02a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Coin_02a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Crown_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Crown_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Dagger_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Dagger_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Floor_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Floor_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Gems_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Gems_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_GoldBar_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_GoldBar_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Helmet_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Helmet_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Map_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Map_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Necklace_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Necklace_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_OrnateChest_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_OrnateChest_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_OrnateChest_01b.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_OrnateChest_01b.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Pearls_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Pearls_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Ring_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Ring_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_SandMaterial_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_SandMaterial_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_SandMaterial_01b.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_SandMaterial_01b.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Shield_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Shield_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Statue_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Statue_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Statue_02a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Statue_02a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Sword_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Sword_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Torch_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Torch_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Urn_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Urn_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Urn_02a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Urn_02a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Urn_04a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Urn_04a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Urn_05a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_Urn_05a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_WaterPot_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Instances/MI_WaterPot_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Masters/MM_Floor_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Masters/MM_Floor_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Masters/MM_Master_Material_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Masters/MM_Master_Material_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Masters/MM_PP_Sharpen_01a.uasset (Stored with Git LFS)
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Content/AncientTreasures/Materials/Masters/MM_PP_Sharpen_01a.uasset (Stored with Git LFS)
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