Various new features, kind of a final build

(forgot to make smaller commits in between...)
This commit is contained in:
charnet3d 2025-01-18 02:30:41 +01:00
parent 08aff94716
commit 249a88caac
526 changed files with 1620 additions and 307 deletions

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AncientTreasures.png Normal file

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@ -4,15 +4,16 @@
GameDefaultMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle GameDefaultMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle
EditorStartupMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle EditorStartupMap=/Game/FantasyBundle/Maps/Demonstration_Castle.Demonstration_Castle
GlobalDefaultGameMode=/Game/_Game/GameMode/ShooterGameModeBaseBP.ShooterGameModeBaseBP_C GlobalDefaultGameMode=/Game/_Game/GameMode/ShooterGameModeBaseBP.ShooterGameModeBaseBP_C
GameInstanceClass=/Script/Shooter.ShooterGameInstance
[/Script/HardwareTargeting.HardwareTargetingSettings] [/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Scalable
[/Script/WindowsTargetPlatform.WindowsTargetSettings] [/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5 -D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM5
-D3D11TargetedShaderFormats=PCD3D_SM5 -D3D11TargetedShaderFormats=PCD3D_SM5
@ -41,19 +42,187 @@ AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1 SoundCueCookQualityIndex=-1
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True r.Mobile.ShadingPath=0
r.Mobile.AllowDeferredShadingOpenGL=False
r.Mobile.SupportGPUScene=True
r.Mobile.AntiAliasing=3
r.Mobile.FloatPrecisionMode=0
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.VirtualTextures=False
r.DiscardUnusedQuality=False
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.VirtualTextures=False
r.VT.EnableAutoImport=True
r.VirtualTexturedLightmaps=False
r.VT.AnisotropicFiltering=False
bEnableVirtualTextureOpacityMask=True
bEnableVirtualTexturePostProcessing=False
r.VT.TileSize=128
r.VT.TileBorderSize=4
r.vt.FeedbackFactor=16
r.MeshPaintVirtualTexture.TileSize=32
r.MeshPaintVirtualTexture.TileBorderSize=2
r.MeshPaintVirtualTexture.UseCompression=True
r.StaticMesh.DefaultMeshPaintTextureSupport=True
r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4
r.MeshPaintVirtualTexture.MaxTextureSize=4096
r.vt.rvt.EnableBaseColor=True
r.vt.rvt.EnableBaseColorRoughness=True
r.vt.rvt.EnableBaseColorSpecular=True
r.vt.rvt.EnableMask4=True
r.vt.rvt.EnableWorldHeight=True
r.vt.rvt.EnableDisplacement=True
r.vt.rvt.HighQualityPerPixelHeight=True
WorkingColorSpaceChoice=sRGB
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
r.LegacyLuminanceFactors=False
r.ClearCoatNormal=False
r.DynamicGlobalIlluminationMethod=0 r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=0 r.ReflectionMethod=0
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=0
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Lumen.TraceMeshSDFs=1
r.Lumen.ScreenTracingSource=0
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
r.MegaLights.EnableForProject=False
r.RayTracing.Shadows=False
r.Shadow.Virtual.Enable=0 r.Shadow.Virtual.Enable=0
r.CustomDepth=3 r.RayTracing=False
r.Streaming.LimitPoolSizeToVRAM=1 r.RayTracing.UseTextureLod=False
r.Streaming.PoolSize=0 r.PathTracing=True
r.MSAACount=2 r.GenerateMeshDistanceFields=True
r.AntiAliasingMethod=3 r.DistanceFields.DefaultVoxelDensity=0.200000
r.AllowGlobalClipPlane=True
r.ForwardShading=True
r.Nanite.ProjectEnabled=False r.Nanite.ProjectEnabled=False
r.Mobile.AntiAliasing=3 r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=False
r.ForwardShading=True
r.VertexFoggingForOpaque=True
r.SeparateTranslucency=True
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.LocalFogVolume.ApplyOnTranslucent=False
xr.VRS.FoveationLevel=0
xr.VRS.DynamicFoveation=False
r.CustomDepth=3
r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=False
r.Deferred.SupportPrimitiveAlphaHoldout=False
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.Bias=1.000000
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
r.DefaultFeature.LocalExposure.HighlightContrastScale=1.000000
r.DefaultFeature.LocalExposure.ShadowContrastScale=1.000000
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=True
r.AntiAliasingMethod=0
r.MSAACount=2
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.ScreenPercentage.Default=100.000000
r.ScreenPercentage.Default.Desktop.Mode=1
r.ScreenPercentage.Default.Mobile.Mode=0
r.ScreenPercentage.Default.VR.Mode=0
r.ScreenPercentage.Default.PathTracer.Mode=0
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassOnlyMaterialMasking=False
r.Shadow.CSMCaching=False
r.DBuffer=True
r.ClearSceneMethod=1
r.VelocityOutputPass=0
r.Velocity.EnableVertexDeformation=2
r.SelectiveBasePassOutputs=False
bDefaultParticleCutouts=False
fx.GPUSimulationTextureSizeX=1024
fx.GPUSimulationTextureSizeY=1024
r.AllowGlobalClipPlane=True
r.GBufferFormat=1
r.MorphTarget.Mode=True
r.MorphTarget.MaxBlendWeight=5.000000
r.SupportSkyAtmosphere=True
r.SupportSkyAtmosphereAffectsHeightFog=True
r.SupportExpFogMatchesVolumetricFog=False
r.SupportLocalFogVolumes=True
r.SupportCloudShadowOnForwardLitTranslucent=False
r.LightFunctionAtlas.Format=0
r.VolumetricFog.LightFunction=True
r.Deferred.UsesLightFunctionAtlas=True
r.SingleLayerWater.UsesLightFunctionAtlas=False
r.Translucent.UsesLightFunctionAtlas=False
r.Translucent.UsesIESProfiles=False
r.Translucent.UsesRectLights=False
r.GPUCrashDebugging=False
vr.InstancedStereo=False
r.MobileHDR=True
vr.MobileMultiView=False
r.Mobile.UseHWsRGBEncoding=False
vr.RoundRobinOcclusion=False
r.MeshStreaming=False
r.HeterogeneousVolumes=True
r.HeterogeneousVolumes.Shadows=False
r.Translucency.HeterogeneousVolumes=False
r.WireframeCullThreshold=5.000000
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.Shadow.TranslucentPerObject.ProjectEnabled=False
r.Water.SingleLayerWater.SupportCloudShadow=False
r.Substrate=False
r.Substrate.OpaqueMaterialRoughRefraction=False
r.Refraction.Blur=True
r.Substrate.Debug.AdvancedVisualizationShaders=False
r.Material.RoughDiffuse=False
r.Material.EnergyConservation=False
r.Material.DefaultAutoMaterialUsage=True
r.OIT.SortedPixels=False
r.HairStrands.LODMode=True
r.SkinCache.CompileShaders=False
r.VRS.Support=True
r.SkinCache.SkipCompilingGPUSkinVF=False
r.SkinCache.DefaultBehavior=1
r.SkinCache.SceneMemoryLimitInMB=128.000000
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.EnableMovableLightCSMShaderCulling=True
r.Mobile.Forward.EnableLocalLights=1
r.Mobile.Forward.EnableClusteredReflections=False
r.Mobile.AllowDistanceFieldShadows=True
r.Mobile.EnableMovableSpotlightsShadow=False
r.GPUSkin.Support16BitBoneIndex=False
r.GPUSkin.Limit2BoneInfluences=False
r.SupportDepthOnlyIndexBuffers=False
r.SupportReversedIndexBuffers=False
r.Mobile.AmbientOcclusion=False
r.Mobile.DBuffer=False
r.GPUSkin.UnlimitedBoneInfluences=False
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
r.Mobile.PlanarReflectionMode=0
r.Mobile.ScreenSpaceReflections=False
r.Mobile.SupportsGen4TAA=True
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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@ -98,6 +98,11 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="4Key",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four) +ActionMappings=(ActionName="4Key",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
+ActionMappings=(ActionName="5Key",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five) +ActionMappings=(ActionName="5Key",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
+ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape) +ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
+ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left)
+ActionMappings=(ActionName="PreviousWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
+ActionMappings=(ActionName="NextWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
+ActionMappings=(ActionName="PreviousWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
+ActionMappings=(ActionName="NextWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)

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@ -0,0 +1,3 @@
[/Script/Engine.RendererOverrideSettings]
r.SupportAllShaderPermutations=False

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