funny-prince/Source/FunnyPrince/EnemyCharacter.h

39 lines
708 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "FunnyPrinceCharacter.h"
#include "Logging/LogMacros.h"
#include "EnemyCharacter.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(LogTemplateEnemyCharacter, Log, All);
/**
*
*/
UCLASS()
class FUNNYPRINCE_API AEnemyCharacter : public AFunnyPrinceCharacter
{
GENERATED_BODY()
public:
AEnemyCharacter(const FObjectInitializer& ObjectInitializer);
protected:
// To add mapping context
virtual void BeginPlay() override;
// To add mapping context
virtual void Tick(float DeltaTime) override;
virtual void StartPunch() override;
private:
FTimerHandle AutoPunch;
public:
};