funny-prince/Source/FunnyPrince/FunnyPrinceController.h

43 lines
845 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "Blueprint/UserWidget.h"
#include "FunnyPrinceController.generated.h"
class UUserWidget;
/**
*
*/
UCLASS()
class FUNNYPRINCE_API AFunnyPrinceController : public APlayerController
{
GENERATED_BODY()
public:
virtual void BeginPlay() override;
virtual void GameHasEnded(class AActor* EndGameFocus = nullptr, bool bIsWinner = false) override;
private:
UPROPERTY(EditAnywhere)
TSubclassOf<UUserWidget> HUDClass;
UPROPERTY(EditAnywhere)
TSubclassOf<UUserWidget> WinScreenClass;
UPROPERTY(EditAnywhere)
TSubclassOf<UUserWidget> LoseScreenClass;
UPROPERTY(EditAnywhere)
float RestartDelay = 5;
FTimerHandle RestartTimer;
UPROPERTY()
UUserWidget* HUD;
};