43 lines
845 B
C++
43 lines
845 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerController.h"
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#include "Blueprint/UserWidget.h"
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#include "FunnyPrinceController.generated.h"
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class UUserWidget;
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/**
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*
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*/
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UCLASS()
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class FUNNYPRINCE_API AFunnyPrinceController : public APlayerController
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{
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GENERATED_BODY()
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public:
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virtual void BeginPlay() override;
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virtual void GameHasEnded(class AActor* EndGameFocus = nullptr, bool bIsWinner = false) override;
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private:
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UPROPERTY(EditAnywhere)
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TSubclassOf<UUserWidget> HUDClass;
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UPROPERTY(EditAnywhere)
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TSubclassOf<UUserWidget> WinScreenClass;
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UPROPERTY(EditAnywhere)
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TSubclassOf<UUserWidget> LoseScreenClass;
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UPROPERTY(EditAnywhere)
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float RestartDelay = 5;
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FTimerHandle RestartTimer;
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UPROPERTY()
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UUserWidget* HUD;
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};
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