funny-prince/Source/FunnyPrinceEditor.Target.cs

16 lines
415 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FunnyPrinceEditorTarget : TargetRules
{
public FunnyPrinceEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
ExtraModuleNames.Add("FunnyPrince");
}
}