// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "FunnyPrinceCharacter.h" #include "Logging/LogMacros.h" #include "EnemyCharacter.generated.h" DECLARE_LOG_CATEGORY_EXTERN(LogTemplateEnemyCharacter, Log, All); /** * */ UCLASS() class FUNNYPRINCE_API AEnemyCharacter : public AFunnyPrinceCharacter { GENERATED_BODY() public: AEnemyCharacter(const FObjectInitializer& ObjectInitializer); protected: // To add mapping context virtual void BeginPlay() override; // To add mapping context virtual void Tick(float DeltaTime) override; virtual void StartPunch() override; private: FTimerHandle AutoPunch; public: };