// Fill out your copyright notice in the Description page of Project Settings. #include "EnemyCharacter.h" #include "EnhancedInputComponent.h" AEnemyCharacter::AEnemyCharacter(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void AEnemyCharacter::BeginPlay() { // Call the base class Super::BeginPlay(); GetWorldTimerManager().SetTimer(AutoPunch, this, &AEnemyCharacter::StartPunch, 1.f); } void AEnemyCharacter::Tick(float DeltaTime) { Super::Tick(DeltaTime); } void AEnemyCharacter::StartPunch() { Super::StartPunch(); GetWorldTimerManager().SetTimer(AutoPunch, this, &AEnemyCharacter::StartPunch, 1.f); }